Added some Harps and another orchestral section to it...not too much, but the harp is kinda neat. I mean, it's all submerged in reverbs, but hey...what ever works.
...just avoiding to tripple-post, I've updated again with a whole orchestral snippit at the end, adding french horn section. It's all very muddy, though... totally drenched in reverb. Well, heck, it's just a "test".
I love it! Sounds like a Castlevania piece. There's a crescendo at the end which brings my computer to a stuttering crawl though. My reverb implementation is really bad - very intensive and not particularly clean-sounding. I'll have to record this to wav for easy listening.
Yah, I was afraid of that... my machine giggles over that with a 30% tickle on one cpu, but yeah... A master mixer with reverb aux would reduce the troubles, I'm sure. (certainly 2 channel aux, though, for stereo mixing for example)
Yars. It's a bit daft to run individual reverb on every single instrument, particularly when you're doing an "ensemble" style setup where everything has it in similar amounts. If you're crazy (and I suppose you are) you might be able to route things through multiple operator instruments with effect strength at zero, making for a normal mix between two channels. String a few of those up and you could mix all of it into one final reverb. Now isn't that the most terrible work-around or what?
kind of an organizing frenzy, since panning won't work anymore. ...I much rather wait until the muse kicks in for you to make a little mixer unit and allow channel assignment on the synths. I'm sure there's room for one more tiny number!
Oh, and at 1:07 it jacks up the usage to 80%. I was, however, quite wasteful with the delays, too...no mercy! ;D
Inbetween it occasionally scratches 40%, but at average it's underneath 30%.
Bizarre trumpet cross sax thingy...the music, if I may call it that, is ...ehm... eh... it's... strange. A few loops and it somehow begins to make an odd kind of sense. I'd be curious about the game this might fit to?! ;D
THAHAHA! Wow.... ...uhm... ...scary! Hey, download it again, you must've snatched it in the brief window between me updating it, hehe. I figured it needed a bit more "melodic" test as well.
I hope you understand by now, that musagi has like a whole lot more potential than one might think at first glance. I'm talking about the synths, of course, while the sequencing is nice, too, but the timing is very, very stiff. Workable, though. With the parameter curves and more flexible parameter envelopes this could be a smash-hit in the synth realm! ;D
I havn't checked, but obviously you must have a player lib to use the songs in games, right? Have you published that already? Just curious...
So what about stiff timing? You mean limited freedom to place notes in time, with forced quantization? Internally there's the 400 tps precision for timing, but the GUI limits positions. I was going to have zoom, and it's taken into account in a lot of the code, but never really happened... or were you talking about time signatures? Lack of dynamic tempo control? Gotta specify, man!
Are you entering notes using realtime keyboard/midi recording or manually clicking btw? I added live rec just because it was a simple thing and "someone" might want it. I've never ever used it besides an initial test to see that it worked though. I think at one point it was broken for maybe 2 years without me noticing
Yeah, you've kind of made me curious about the idea of parameter curves again.
There's a playback library on the musagi project page - "playmu". I've used it in several small games. Has start/stop, fades and some sound effect playback added for kicks.
Yup, I meant the quantization and figured you'd know right away what I mean. Zoom would be great in MANY ways in this tool, hahaha! Zoom for patterns, zoom for song arrangement, ZOOM FOR CHIP SYNTH WAVEFORM (SCREAM! MY EYES ARE completely dying now...and I had to lay off coffein to adjust them pixels with less of a nervous breakdown!) ;D
Getting you curious is step one...or was it two, I can't remember...anyway: 12step program to get you back on the ride with this lil' MONSTER!