Anyway, I'm not entirely new to 3d sculpting, I've dabbled in it the past few years. When I discovered Scuptris I was overjoyed! It was the perfect way of scupting on the computer, just like sculpting in clay. So I've been playing around with it for the past few weeks and have noticed that my machine slows down the more complicated my models got, it's gotten to a point where I can no longer sculpt because it's just so darn slow. And I was also hoping to learn Blender 3d and import my sculptris models to animated them.
I'm running Linux Mint on an old system with 1gb of memory with an on board 256mb graphics card. Yes...it's time for me to get a new one.
So I would like to ask your advice on what kind of system would be good for running Sculptris. I'd like to keep it below $600 if possible. I don't mind putting the thing together myself, in fact I have a friend who can help me with that.
So in terms of memory, graphics card, processor, etc. what do you recommend? Oh yeah and most importantly, I'd like to stay on Linux Mint.
amd althlon x2 64 6000 running at 3ghz 2 gig ram pc2 6400 geforce 8800 gts (320mb) single card my machine only really shows significant slowdown when i go above 2 million polys although i can still sculpt i have to take it slower. you might also want to look into your soundcard as while your sculpting you might want to listen to music without it hogging your cpu i have a suondblaster audigy 2 zs with breakout plate(front panel plate) this setup although old still works a treat for me and you could probably get all the parts fairly cheap now.
Your models shouldn't really exceed 1 - 1.2 million polys. Don't be so quick to throw more money and hardware on the problem. If you need fine details like wrinkles, consider bumpmapping.
Go into Wireframe and check if there are really dense areas that make it look opaque-white. If yes, press "Reduce Selected" and that will clear up the densest areas without much visible changes. You can press it multiple times if you want to reduce more.