Im sculpting something right now to loosen up and be a willing subject to undergo painting for the painting primer. I think it is perfect for that toonshader effect. Ill see if i can post up something later tonight.
Keep up the good work. Just because people arent vocal doesnt mean they arent watching this thread.
On the topic of watching. Did you see DrPetter posted on the pixosculptris forum? Appearantly he is still alive. No word on the future of sculptris though which was to be expected.
Ah, no, I didn't...hmm...well, I'm curious what he wrote, though. I'll go check. Lot's of things to iron out first, I'm sure.
I've just added a new kind of control to MaCrea for rotating the lightsource around the ball. It's kinda nice, but I still have to work out some kinks. Great fun to play around, though. If I get to put in all that I want to put in, this could become such a fun tool, too...darned. We shall see...
Thanks, 3dioot! I'm extremely happy to find reactions in here everytime!
BRAVO, Taron, coming along very nicely. I've also achieved some interesting results playing with the fresnel settings. Yet to play with the reflection, but I'll give that a go tonight. I'll play around some more and maybe post some Mats in the Resource section. Or shall I post here?
Here is what ive been doing. I thought the sculpting primer was rather "dry" so i want to make the painting primer a little more hands on/practical. Its taking me more time then estimated (ran into a few shortcomings of sculptris to be honest) so while i figure my way around those you will have to wait a little bit longer. I plan to release it tomorrow but it really depends on my free time (and on wether i can let go of my perfectionistic nature).
The little critter is missing his front teeth because i cant figure out a way to disable symmetry for a single object without disabling it for all of them. Thats one of the things i ran into.
What your looking at is three different materials. One standard for the body, one reflective one for the eyes and a self illuminated one for the inside of the mouth (which is cool to fake shadows with if you color it black). ;D
I have used heightmap/cavity painting for his nose and a little on the sharp edges in his ears. But thats another feature i seem to have some trouble with to get working reliably.
PS Yes its a rabbit from the wallace and grommit movie from aardman. I love that movie way too much. ;D
UH, I just had a fun idea that is quite brillia....well, I'm very happy it came to me: Picking colors from your reflection image. Funny that I wasn't thinking about that right away, but hey... there it is! The upcoming version will allow you to pick colors from your imported reflection image! YAY! That way you can actually do custom diffuse illumination by adding lights, placing them to where it would come from respective to your reflection sphere, for example and then just pick the color from that image. I'll make videos that show all that.
Other new feature is the rotational control for placing lights. It's not really trackball, but similar. Hold down ALT and you'll rotate your lightsource around your sphere. Very nice for placement. Currently it's a bit wacky, if you affect all lights, but I'll iron out that part before making the release.
Anyway, just got excited because of that stupid little revelation of mine, hahaha, but hey...
Cute rabbit! Yeah, I like the original wallace and grommit stuff a lot, too. Best on was the pilot, though. I shall never forget the rats that put on sunglasses as the rocket takes off, haha! Classic! ;D