Hey Qwerty, you're absolutely right about blocking in the major forms first. I've been doing that more and more as I progress, and its just so much easier to get a feel for stuff when the major shapes are already in place. I just have to be a bit more disciplined and stick to the simple -> complex method.
Serek, thanks again for your observations. You're right, there's almost nobody in the world that has an "8 pack", unless they're just ridiculously cut. Also, just looking at some photos of fitness models and bodybuilders shows what a crazy variety of shapes the abs can assume... more stuff for me to think about when I'm working I guess
Thanks Mermaid! I'm ever so slowly having my eyes opened to the wonderful world of anatomy Its kind of funny, now when I'm out and around people I'm observing how they're "assembled" so to speak
Today I thought I'd try and do an "ordinary" female, no crazy horns, hooves, or fins this time. If males are tricky for me, females are absolutely mind boggling. Even though girls have the same bones and muscles as guys, the variation in shape just stumps me. I kept going back over areas to try and keep things feminine, and it was quite tricky. Her face was especially tough, as I wanted to get a more realistic feel than what I'd managed with the previous female faces I've done.
I love the dwarf! The girl above gets very very thin legs downwards. Try to get several pictures of an actress, model or whatever, just to get new ideas. The face is very nicely done, but still a typical visgoth face. One can see that you did her out of your imagination. Which is impressive on the one hand, on the other hand you are repeating yourself. Force yourself to be as various as evolution is, and you'll become a real master.
Thanks Knacki, I was definitely guilty of not using reference on the girl's face Next female I do I'll have some pictures to follow, otherwise she'll end up looking the same as all the others.
Panfeanor, thanks! I'm sure you could easily improve with practice. For example, a knucklehead like me managed to kind of suck less
Qwertry2, you're right. It seems that I got the size ratio wrong, it should be 2:1 tricep to bicep, if what I've read is correct. I'll keep that in mind in the future, so I can make some new and exciting mistakes!
Today I took another shot at a fat character. I think this one's a little better, but still not quite there yet. Man, I thought muscles were tough. Fat is just as hard, if not harder. Its all too easy for the shapes to look like random lumps with no real logic behind them.
Thanks Mermaid, he was pretty fun to work on, especially his face.
I tried my luck sculpting another woman, and attempted to keep things more "normal", with average proportions and anatomy. I had some pictures of different faces, but I think my own "generic face" is still coming through quite strong I'll definitely be practicing female faces a lot in the future, its quite an interesting challenge.
I also finally made a T-Rex, something I've been intending to do since first seeing Jurassic Park. Funny it took me 17 years to get around to doing it, and then just under two hours to actually make it. I recorded a video of this one, and made a link to it in the video section.
About the girl. With the grab tool it's so easy to vary a finished face Just take this and play around. I guess this will be easier - not to start from the beginning. Tiny little changes will already affect the face a lot. And it's fun too ;D
Edit Ahhh, and one tip I got from my teacher long time ago: "Only draw what you see!" This is much harder than one would think.