Thanks mermaid, that one's probably my favorite so far, but today's is probably right behind
I decided to try sculpting a "Terror Bird", which apparently were gigantic prehistoric flightless birds. I didn't feel like figuring out how to give the impression of feathers, so I decided to just focus on the flesh and bone aspects. The result makes me giggle, until I realize these things were about 10-12 feet tall, with a beak almost as long as my leg...
I feel like having some hot wings
Last Edit: Sept 11, 2010 11:18:34 GMT 1 by visgoth
Haha, thanks Blueferret. All I've got to let me know I've been at it too long is the birds chirping as the sun rises
Ahh well, I knew all those years of playing Diablo2 from sunset to sunrise would pay off! Now I have supreme computer stamina
Meanwhile I need a very expensive chair to stand those 16 hours sitting sessions! Anyway,when the birds have their "big gig, it's the nicest time of the day ". I love it. And I love to go to bed then - listening to them, if I can afford it
visgoth, looking at your human faces - maybe you should force yourself to model someone who has a small mouth and narrow eyes. Just once. I got the best examples when I throw "horseface" or "thin face"in google search Look for the one with the smallest mouth and less distance between eyes and do it! Please, let him / her smile. If you don't like that - think he has a colonoscopy in the moment I am sure this will make your palette of character much richer.
Maybe it's just that you are already through this and decided to stay exactly at the look you got now? O.K. than you have your own style which is very unique of course. Just a suggestion
Little suggestion, the so called "six-pack" is wider. Try something around 2/4 of the lower torso/waist total width.
I'm following this thread and I'm not sure how many have you done yet. Of course, I could look back and start counting them by myself, but it'd be tidier if you add something like a "day (1 to 30) character" or "X character out of 30" note.
Hey Serek, thanks for the tip. I really appreciate it when someone can spot something I'm consistently missing, and point it out. I've got quite a few blind spots in my anatomy, but with a little help I've been getting rid of them
Today's is the 16th one so far... hmm, i should have 17 though. Somehow I slipped a day and didn't notice. Well, looks like I'll just have to do two in a day at some point Anyhow here's the character:
Looking back at my previous male sculpt I'm really surprised at how much better this one is, and how much faster and easier it was to create. I guess this practice is actually paying off
Yep, same thing was with me. you will get faster and better results than before. Remember that just after blocking stage your sulpt should have already all major forms in place. Here is good example: drpetter.proboards.com/index.cgi?action=gotopost&board=wipsculpt&thread=196&post=6125 - major volumes are here, and you can say the rest is just detailing, which is easy once you have good base. I think doing something like this would help you improve your skill.
Fine! It looks great and now you are ready for another level. Look at the picture
The zones marked on the left are usually shown on medical anatomy books in the flesh and muscles chapter. Real people and fictional characters have them covered with skin so some workout detailing is lost over there. Upper zone shouldn't look like the first 2-pack and the lower should subtly start fading from the belly button line to the pubis (belly button which you should add, also).
Even though, I'd not say there's a strict how-to-draw-muscles rule out there since every artist seems to handle them " a piacere" (at will), depending on their personal styles and the strength of the image or scene they want to illustrate. Some draw up twelve ultra detailed abdominal blocks (more euphoric and cartoon-ish), some just draw the three basic lines and done (more simple and plausible).