Trying out a full body sculpt for the first time. Kind of tricky to get the "clay" to do what I want initially, but I think I'm slowly getting the hang of it.
There's a whole lot of tweaks to the proportions I need to do, but this is the general "feel" that I want for the character.
There isn't some way of blending two objects together inside of Sculptris, is there? I have a head I'd like to plop onto this body, but I suspect I'll have to take obj files into some other app and do it there... bleh.
Thanks, I think I'm getting the hang of it as I keep working away.
Got the head blended to the body, that was interesting. I'm surprised at how slow softimage got when I brought the meshes in. Its a decent subdiv modeler, but I guess its not quite so great for truely high poly models.
I think to improve your female mesh you should make it less straight up and down, and more curvy. The small of the back you have is fine, but the upper back/shoulders should be back more. Id also suggest fixing the bottom of the butt, when it angles upwards like that it looks less feminine i think.
you mention that you haven't used reference yet, and you've done really well so far without it, but don't be afraid to use it! If you keep practicing with it eventually it just becomes second nature and you can pick out weaknesses in models easily.
here's a side view of a base female i did:
by no means perfect, probably a bit stylised, but i hope it helps illustrate the point. even the legs feel as though they are almost an elongated 'S'
Marcos, thanks for the tips. I'll definitely be doing some tweaks to her shape from the side. I'm also going to have to start using reference, it'll help a lot. I did find some helpful anatomy "cheat sheets", this one being one of the best:
If anyone knows of other such guides it would be much appreciated. I have that "Anatomy for the Artist" book by Jeno Barcsay, and its an excellent reference, but it seems short on the quick hints like the tutorial I linked in has.