Neat material for the skin, but the eyes are far too bright and just don't belong to the guy. He somehow reminds me of those facial reconstruction exercises based on a skull, haha.
More detailed feedback: - Nose: Under the nostril the little rim that leads back to the center actually wants to run a bit more to the inside and often vanishes into the skin towards the center. I'd also make it not so slim a ridge. Might be that the paintjob makes it appear that way. I softer gradient into the dark would probably help, too.
- eyes: Use a material that has the same lighting as the skin (lights that come from the same direction). Make sure those eyes have any shading, because right now it looks like they'd almost be flat?
- all in all: Sometimes I really recommend to look at reference, in case you feel that something's off. It's particularely helpful, if you already know what you're looking for. Pick the most uncertain areas to you and research them a little. Most of the time I'd just look at myself, but any set of pictures will do. The more the merrier, I think. This will show you what's more common and what's special to certain people.
Thanks for the comments and crits..... I worked on the eyes and the shading some and I certainly see what you mean about the nostrils. I am for sure guilty of not using enough reference material and working right from the imaginary characters in my head (must look at the world, damn it) LOL.....thanks again for the constructive observations.......
I used to have a nearly obsessive conviction to avoid reference other than myself or actual observations of life out there. Eventually I eased up on it and that's not even long ago. There's no crime in investigating features in every opportune way. I just knew and still know that the real mistake has always been to "copy" things without an active mind for the really educational aspects. All too often people substituted "projections" for their own creative results and scared all those, who were unaware of that. I had my fair share of disillusions and disappointements with artists I used to look up to- for the wrong reasons- during my own development. At the same time they motivated me- before I knew of their borrowed brilliance- to achieve or approach the skill of understanding form, lighting and everything else required to get realistic or believable results. Again, nowadays I know what I'd be looking for, in case I felt I should know better and here and there simply out of curiosity. So don't worry, just keep your mind active and focus on what you want to understand! Don't let up until you do. Find the abstract forms, too, the swirls, the connections and the layering of forms beneath the subject you're investigating. It's really fun when you begin to detect them! The more you understand those, the more you can actually not only invent characters, but also successfully stylize them. It's actually not easy or trivial at all to create a good stylization. My other trick has always been a notrious, relentless incontentness with my results, HAHAHA, until they finally reach a state that I can really accept as decent for what was involved. At the same time it's been a fatalistic honesty for simplicities sake, not ever pretending to myself or anyone that I'd know what I'm doing beyond that which shows, hahaha... kind of logical, I would've thought, but no...appearantly that's still something people have to come to grips with more often than not.
this is a start to some kind of critter not yet fully realized....haha.......but will see where it goes...............Taron thanks for the great feedback, will try to take some of it into my future workflow, especially the part about references.....thanks again for the advice .....