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Post by digmore on Feb 8, 2010 6:59:42 GMT 1
A centuar. There is more anatomy to add and correct but things were starting to get sluggish on my computer (older model in computer years) so I ending here. Having a blast in Sculptris... I loaded an exported obj file from Sculptris into 3Dcoat to add a shader. You can see the model more clearly that way... Attachments:
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Post by seanjm on Feb 11, 2010 15:55:42 GMT 1
First Shot (1 Hour)  Hello, a little introduction. I am the other guy working with Dr Petter. I used sculptris in early Jan and loved it so much I wanted to work on it with Dr Petter. He was crazy enough to oblige me. This is something I did in about an hour this morning. Using the latest builds from Doctor Petter with the image based shaders. Second Shot (1 More hour) More fixing--the great thing about Sculptris is that I never have to edit my geo and start over if I need to make a major change--like the bridge of the nose here.  Here are some shots with some different shaders: 
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i
Enthusiast

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Post by i on Feb 11, 2010 23:58:35 GMT 1
Really fantastic work Seanjm (1 hour!), I'm blown away by all the fantastic work in this thread. I can only imagine what else I may see.
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Post by aare on Feb 12, 2010 7:30:16 GMT 1
Very good sculpt seanjm! Nice shaders too! And... when will you publish next build of Sculprtis?
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Post by DrPetter on Feb 12, 2010 15:16:56 GMT 1
I'm currently working on an updated and bugfixed version of the alpha build. Might release today or tomorrow. No bumpmap painting, just new materials, greater speed and some fixes.
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Post by sanc on Feb 12, 2010 20:04:44 GMT 1
speed and fixes sounds very interesting as crashing and heavy slowdown when reaching some kind of face count are usually what makes sculpting difficult on the long term. there at +/- 150000 faces i am beginning to have slow performances unfortunately. but thanks to lowering the detail bar i was able to sculpt for this fictional character elven head most of the details i wanted before reaching that limit.   
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Post by taron on Feb 13, 2010 1:51:15 GMT 1
Very nice, h2o! I've just downloaded alpha02, wow! MUCH better and already a joy to sketch something a good bit faster! Here's a real superquicky... probably 15min, I think! Attachments:
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Post by seanjm on Feb 13, 2010 15:19:53 GMT 1
i: Thanks, we'll see what else we'll see. :-) aare: Thanks, lots of anatomy studying , lots of hardwork. The new build of Sculptris was released yesterday, :-) taron: That looks pretty good, yeah performance is much better. You can also make your own materials too. Check out the data folder, they have to be PNG's with an alpha channel. But you can create anything you want.
Happy Sculpting!
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Post by taron on Feb 13, 2010 17:32:03 GMT 1
Ah, How very cool, seanjm! I just made one as a test... (zipped it up, since png doesn't show correctly) Attachments:
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Post by grimakaka on Feb 13, 2010 18:03:33 GMT 1
my sculpt Attachments:
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Post by DrPetter on Feb 13, 2010 19:36:08 GMT 1
I'm trying to chill out this weekend. Doing some sculpting instead of coding. Seems like most of you are making nasty monsters, so I figured I'd go for something a little bit different. Smooth skin and delicate features were an interesting test for the sculpting tools as well. It worked out ok, although I think the minimum strength should be lower. This represents just under 2 hours of work. 134k triangles.   Click to enlarge.
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Post by digmore on Feb 13, 2010 21:22:51 GMT 1
Nice work DrPetter on your sculpts..I'm enjoying the new shaders and everything thing feels more fluid and the trianglulation seems more consistent too. Yes, I got another monster type going on here. LOL I will work on the hands and feet some. then see how far I can push detail till things get sluggest... I have been carefull on the most part to get as much form and detail with a lower triangle count till now. 73,000 triangles at the moment. Attachments:
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Post by sanc on Feb 13, 2010 21:39:54 GMT 1
Very impressive pieces. I have lot of difficulty sculpting a woman face, i find it a lot more unforgiving than man or monster faces, as while for man or monster a mistake can be easy to rework , a mistake in proportion or detail for a woman face is more difficult to work around. Anyways, here is an attempt :  
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i
Enthusiast

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Post by i on Feb 14, 2010 3:02:30 GMT 1
@ Dr. Petter I prefer these two angles the most:   @ Sanc I agree, to make women uses a different artistic muscle then rendering men. It's all about ratio & proportion.
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Post by seanjm on Feb 14, 2010 4:07:07 GMT 1
Women are harder for men to do because we are men--to do women well, you must feel the woman you are drawing and sculpting. And to feel like yourself is always easier.
It is the same usually for women--men are harder to do, and often come off as feminized.
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