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Post by DrPetter on Dec 20, 2009 2:29:48 GMT 1
Go ahead and post a screenshot and/or model file here if you made something cool. I'll start off by showing a couple of the models I included as examples:  These can be found in the 'examples' subdirectory where you extracted the application.
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Post by Vince on Dec 21, 2009 8:24:16 GMT 1
I felt compelled to see how well the draw tool could recreate the holes in a piece of cheese. Here's the result of that test, which I spent roughly 15 minutes on:  
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Post by aare on Dec 21, 2009 9:21:56 GMT 1
Hi, great program! Fast and intuitive interface! Here's my try on it 
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Post by DaveMatneycom on Dec 22, 2009 4:41:38 GMT 1
 I can tell you, I'm pretty impressed with Sculptris. I'm not an artist by any means (seriously), and I made this in a few hours.
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Post by onlinerender on Dec 22, 2009 13:36:25 GMT 1
About 15-20 minutes of modelling before it crashed ! -CRASH REPORT . -----GRAB TOOL -----REDUCE POLY -----GRAB TOOL ---------------------CRASH I have been using hypercam to capture the build proccess ,if you want I will post the results "maybe show you where its crashing " Started to Lag once the poly count went above 200,000 .  Peace
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Post by DrPetter on Dec 22, 2009 16:44:51 GMT 1
Fun stuff people, keep it coming!
I'm sorry about the crash. I hope you could recover the file, but it does have some bugs that will cause problem areas in certain cases. The reduce tool is definitely a common offender, so try to avoid using it if possible. You could perhaps export the mesh and load it into Blender to do global detail reduction if you want to manage the polycount to speed up further sculpting, then import it back into Sculptris. I will work to improve these things of course.
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Post by Dave Matney on Dec 22, 2009 18:22:00 GMT 1
I'm having the same problems with lag over 200,000 triangles, as well.
Also, I'm sure you're aware, the reduce detail button almost always causes a crash.
I had a basic spere, increased the detail a bit to crease a solid line in it, then smoothed and flattened the line out so it was as close to spherical as I could get it, but the triangle count was still higher than it was as a sphere, so I tried reducing the triangles...
I ended up with a bunch of little holes, and then, trying to flatten/smooth them over, it crashed.
Speaking of holes, are tunnels possible?
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Post by DrPetter on Dec 22, 2009 20:30:31 GMT 1
Tunnels are not possible to make through regular sculpting, but the application supports them in the sense that it's fine to work with such meshes once you have them. One trick to getting them is to disable symmetry, then make a 'U' shape that extends twice across the symmetry line. When you switch on symmetry again, it'll blend into a holed shape.
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Post by andrehitsoy on Dec 23, 2009 5:37:39 GMT 1
Amazing application, DrPetter! Here's my contribution Attachments:
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Post by 3DArtist on Dec 23, 2009 21:48:25 GMT 1
At this point it is pretty choppy to work with and the shading makes it difficult to clearly see the surface. But with further development this would be great to use! Attachments:
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Post by ignusfast on Dec 23, 2009 22:34:58 GMT 1
First attempt at sculpting (I generally only do hard-body modeling in Lightwave), so it's really rough. The only time I had major problems was when I was working (drawing, mainly) on the y axis - I often get crazy polys on the mirror edge. Sometimes I can use Flatten to get rid of them, but often it just goes nuts and crashes. Unfortunately, re-launching just re-loads the offending recovery object and down she goes again.  This is quite cool, though! Attachments:
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h2o
Forum regular
 
What's sleep?
Posts: 77
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Post by h2o on Dec 24, 2009 22:49:05 GMT 1
 My first go at Sculptris or any Scuplt Program to date to be honsest... This Prog has MUCH Potential!!! ![]() [/img] Attachments:
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h2o
Forum regular
 
What's sleep?
Posts: 77
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Post by h2o on Dec 25, 2009 1:33:04 GMT 1
Second Go at Sculptris, though I have to say that's probably the ugliest thing I've modelled to date  . This program rocks, but It Does get a bit slow around 150,000 tris, but can't complain though - Alpha. Great Job DrPetter, can't wait to see the next release! EDIT: Sculptris has NOT crashed on me once yet!  Attachments:
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h2o
Forum regular
 
What's sleep?
Posts: 77
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Post by h2o on Dec 25, 2009 4:03:00 GMT 1
 Okay my third go, this program is too fun. Only crashed once, but not when modeling, when I tried to import a LW-OBJ as a low res template, crashola! But other than that this puppy seems very stable so far. I've been pushing Sculptris hard, the past hour or so, to see where it's downing on me - so far, 190866 tris, but it only gets slow when I'm zoomed in pretty close. I'm addicted ;D. EDIT: No this is the ugliest thing I've modeled to date, lol. Also, after my OBJ import & Crash - when I ran Sculptris again it brought me right back to where I was in the modeling process or atleast my last save, argh now I can't remember... anyway. Attachments:
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h2o
Forum regular
 
What's sleep?
Posts: 77
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Post by h2o on Dec 25, 2009 4:28:25 GMT 1
quick update, eyelids. And a note, I AM actually expriencing some considerable lagging @ 190088 tris when performing operations, draw, smooth, etc... But not bad enough to being totally stopped. PS- My Machine Specs are (I think): Pentium Dual Core 2 1.6ghz Processors, 4 GB Ram, 512 MB GeForce 7500? LE Attachments:
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