Which of our lucky contestants will win the entire internets?... find out on another exciting episode of "I know stuff". *ducks the flying fur*
I thought I'd have a go at this in zbrush for my own personal entertainment (If I'd known there was a punch up I'd have watched that instead ). Not perfect, but not too bad.
Taron's gonna say it's to many polygons
For a mesh for high end games it's probably pretty good other than some details that could just as easily be normal mapped I can't speak from the movie end of the spectrum, so we'll let taron fill that void
Wibble, yes there's a circular recess in the original mesh that I added in (see attached). Possibly not really required in the base mesh, but I was already there so...
Wasa, yup absolutely. Depends on what the purpose of the mesh is going to be really, I was just having a play. If there was going to be no facial animation then I wouldn't have bothered with a load of what is around the eyes and mouth (I was going to cut down on what's around the eyes as it was, but couln't be bothered redirecting what I already had there. Like Taron said before, the original mesh is already pretty tidy as it is and I'd just use that if I was doing a still.
I had a personal situation to deal with which has settled down now. thats a good looking model banjax. you may not know it but you could have just drawn the lines and made the model. its called spline modeling it existed years before zbrush. the blender people think they stumbled on something new by drawing lines on the model but there just doing spline modeling.
taron Im 30 years past being a teenager. Ive been dealing with 3d since before there was a meshsmooth for polygons. and there was only 1 3d program. I can tell you every landmark and big change thats happened with 3d. I know how to model using all the approaches. and mix them, my knowledge is long and deep
polygon people never used other models to make models before zbrush but for people using the drawing techniques like spline or nurbs that was common practice, again this is years before zbrush. its by no means something that just created with the birth of zbrush. but I say why limit the model to needing a normal map, just make another version of the model that isnt high poly and doesnt need a map
I did these the weekend before the monday I was supposed to send the model back. but problems outside the computer curtailed my attention. I dont know how to upload more than one image so Ill do several post. they were all attempts that didnt get finished each took 20 minutes
thats a good looking model banjax. you may not know it but you could have just drawn the lines and made the model. its called spline modeling it existed years before zbrush. the blender people think they stumbled on something new by drawing lines on the model but there just doing spline modeling.
What banjax did and what the Blender people does with drawn lines is not splines. Blender does have splines, but they are called nurbs curves. Not really suitable to make organic models with, but very usable in cad systems.
You may have a long experience, but in this case you are mistaken.
sorry tyree, I would never pay money for a mesh like this. This mesh would be troublesome to animate do to the topology.
Your blender comment is odd considering that other apps did retopo before blender
Taron is responsible for some of those big changes your referring to
Prior to zbrush there wasn't much need, and they weren't the first to offer retopo But using references in the background, that's been around long before zbrush, and is commonly referred to as rotoscoping
Tyree is offering a paid service on a forum dedicated to a free sculpting application. I dont think this is very respectful.
Please, remove this post from the forum. I find it to be very disrespectful to not only DrPetter but also to the other people who have spend time and energy on creating materials and even software for free to help sculptris along.
If nothing else create a subforum for the people like tyree who think this forum should be used as a marketplace to sell their "skills".