3dioot
Forum regular
 
Posts: 70
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Post by 3dioot on Jun 1, 2010 0:11:04 GMT 1
Hello everyone, Ive finished part one of the sculptris sculpting primer. Purpose of the video is to give people new to sculptris or digital sculpting in general a running start. The following topics are touched: - Navigation - Brush controls - Dynamic tesselation how it works (and why you care) - Brushes You can find it on vimeo: vimeo.com/12186535In part two i will show how to use these tools to do a little anatomy study. So hopefully part two will be interesting in multiple ways  Ciao 3dioot
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Post by markjoel60 on Jun 1, 2010 3:22:48 GMT 1
Very cool! Looking forward to the rest. Thanks!
EDIT: Just want to say I got through the whole thing, and found it very helpful. Most of the brushes do what I expect, but the discussion on tessellation was really helpful for me. Now I finally understand what Sculptris is doing...
Thanks again!
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Post by colwax on Jun 1, 2010 3:34:34 GMT 1
Hi 3dioot,
Just wanted to say a Big Thanks for the effort you've put into this 1st Primer. I've come to Sculptris having mainly used CAD/NURBS based programs for making jewellery with. So this Primer is perfect for me & exactly what any newbie needs to get a basic feel for how things work within Sculptris. Looking forward to your 2nd part.
regards Colwax
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Post by tdachel on Jun 1, 2010 6:16:58 GMT 1
Great job, 3dioot! Looking forward to part 2.
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Post by wasa on Jun 1, 2010 7:10:26 GMT 1
Very nice, i'm about half way through the video atm The only suggestion I have that may improve it is to break it into smaller videos for those just wanting to learn a specific part, like brushes, or tessellation ect
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Post by edwardart on Jun 1, 2010 11:14:40 GMT 1
Needs to be on YouTube too, as a few will not be able to view the vid on iPod/ipads etc.
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3dioot
Forum regular
 
Posts: 70
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Post by 3dioot on Jun 1, 2010 20:38:33 GMT 1
markjoel60Your welcome. Im especially glad the part on dynamic tessellation was useful to you. I went back and forth on explaining that principle but in the end im glad i did. colwaxThanks. Im very happy to hear it suits you since it should get new people a running start. I think ill save part 2 for the weekend. Right now its time to chill and perhaps sculpt a little (gasp). tdachelYour welcome man. Dont worry it will come; i actually look forward more to creating part 2 then i did to part 1. Creating something is always more fun. wasaThanks. I did consider that and agree its a bit lengthy. I may split it in two parts making the brushes part 1b. Thats about as far as i would go though since i think dynamic tessellation is a core part of understanding sculptris right there with navigation and brush control. Cant have one without the other. ;D @edwartart Thanks for commenting on the video  It will stay on vimeo because i like that place best for video hosting. Ciao 3dioot
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thwak
Enthusiast

Posts: 42
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Post by thwak on Jun 2, 2010 2:38:09 GMT 1
I will add my thanks for a well done video. I have been using Sculptris for a few weeks now, but still picked up a few gold nuggets that I was not aware of before. You are a very patient and thoughtful teacher.
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Post by pzzs7f on Jun 2, 2010 5:08:13 GMT 1
Great video...very helpful to learn the basics of this great tool! Looking forward to Part 2. Thanks 3dioot!
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Post by smarterthanyoulook on Jun 5, 2010 1:35:09 GMT 1
That was a great tutorial. I've been evangelizing Sculptris and your vid all week 
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3dioot
Forum regular
 
Posts: 70
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Post by 3dioot on Jun 5, 2010 20:35:03 GMT 1
thwakThankyou man that means alot. pzzs7fFor some reason i read your nick as pizzas7force! Must be easier to remember to retype for my reply. ^_^ Your welcome and part 2 is being worked on.  @smarterthenyoulook Thanks. The word evangelize made me smile. It does feel like that when your enthusiastic about something free doesnt it.  ------- I am working on part2 but its alot more challenging then the first. I have picked out a feature of the face. But then what? Do i sculpt it while talking? (this could backfire since i normally grow quiet when sculpting) Do i sculpt it first and then narrate it? How do i deal with showing reference? It makes me scratch my head.  The ear i sculpted as part of my 3dcoat primer was relatively comment free. But i cant really do that this time since the whole second part is dedicated to sculpting. Challenging!  I attached a little picture of the base model i will supply with part 2. This will serve as the jump of point for the feature we will be modelling. And no, im not telling what feature it is just yet.  3dioot Attachments:
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Post by tdachel on Jun 5, 2010 23:57:47 GMT 1
Thanks for the teaser! Really looking forward to part 2... Will you be doing anything on textures?
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Post by markjoel60 on Jun 6, 2010 5:20:58 GMT 1
I am working on part2 but its alot more challenging then the first. I have picked out a feature of the face. But then what? Do i sculpt it while talking? (this could backfire since i normally grow quiet when sculpting) Do i sculpt it first and then narrate it? How do i deal with showing reference? Well, FWIW, I say just voice over. I don't know what you are using for your cam recording, but Camtasia gives you post productions options. You can add a caption if you think something is not apparent. But I like listening to artists talk while they work -- even if it is sort of random stream of consciousness stuff. You never know when something will strike a chord. Taron's Organic Modeling DVD cracked me up several times when I was watching him work through something, and he was talking about it. It makes it more watchable for me. By contrast the Digital Tutors guy puts me to sleep. (At least the few I've watched.) Not trying to put anyone down... but for me, the guy sounds like he is reciting a script, and it is really pedantic. (And it always sounds like he is talking down to me... Maybe it's just me, but I found it annoying -- when it wasn't putting me to sleep...) Just be yourself, and have fun, would be my advice. Oh, and I love listening to other accents! It always reminds me of how international art really is!
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Post by luckyone on Jun 6, 2010 11:54:03 GMT 1
3dioot, thanks man ,very useful info.
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3dioot
Forum regular
 
Posts: 70
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Post by 3dioot on Jun 6, 2010 16:41:16 GMT 1
In the second part of the sculptris sculpting primer we will make a study of the human nose. The focus will be on the actual sculpting, a fair bit of anatomy and on recognizing the important shapes. Following topics will be touched. - anatomy of the human nose - sculpting a simplified presentation of the nose - turning the simplified version into a complete version - general tips on using reference BasemodelSculptris Primer part 2--------- I dont pretend to be a master in anatomy but i do hope this will help you make sense of the nose and, in general, help you on your way with interpreting the reference materials that are available on the web. Dont forget to let me know what you think; im very curious. And yes; i do know how long it is. What can i say; time flew by.  3dioot
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