crae
Enthusiast

Posts: 13
|
Post by crae on Jun 9, 2010 23:48:30 GMT 1
but the whole point is so you can't identify them, sleeper agents and spies are quite necessary
|
|
|
Post by wasa on Jun 9, 2010 23:52:35 GMT 1
but the whole point is so you can't identify them, sleeper agents and spies are quite necessary Lol are they taking over the beaches? most likely a clone take over would be of government and corporate offices, when people don't expose their bellybuttons 
|
|
crae
Enthusiast

Posts: 13
|
Post by crae on Jun 9, 2010 23:54:35 GMT 1
Hey you never know, why take unnecessary chances with them getting prematurely exposed as clones? Plus beaches are totally important >.>
|
|
|
Post by wasa on Jun 10, 2010 1:33:08 GMT 1
Oh sure, side with the bad guys. 
|
|
|
Post by qwerty on Jun 10, 2010 20:47:23 GMT 1
here is thing, render blender: 
|
|
|
Post by wasa on Jun 10, 2010 21:38:08 GMT 1
Nice, I want one as a pet!
|
|
|
Post by michaelw on Jun 11, 2010 0:30:50 GMT 1
That's really cute!
|
|
|
Post by qwerty on Jun 11, 2010 19:42:36 GMT 1
thx, wasa thx michaelw - it supossed to be creepy but it didn't worked too well. Here is next one:  He supposed to look kinda angry but also friendly, but I failed again and he look just frightened ^^
|
|
|
Post by wasa on Jun 11, 2010 20:23:33 GMT 1
thx, wasa thx michaelw - it supossed to be creepy but it didn't worked too well. I think the problem with it looking cute is just a minor design flaw to many rounded and smooth symmetrical features creepy is usually in between cute and scary like a doll that has one eye that's large and bloodshot or sharp angles where it should be soft and round this helps make the viewer feel uneasy Taron and some others here, may have some other suggestions for creepiness
|
|
|
Post by michaelw on Jun 11, 2010 22:08:19 GMT 1
on cuteness vs un-nerving... I think a big problem is the symmetry... beauty == symettry, ugly and strange != symmetry
most peoples faces are not symetrical.... to quite a large degree actually.... you can radically alter the eye height and ear height across the face and still be believable... the nose can be bent and crooked from the front view.... one eye can have the lids more closed than the other.... the more asymmetry the more character... but also the more creepy....
Look at tarons demon head recently plagiarised.... check out the crooked teeth!
on expression:
from memory:
the markers for fear are wide eyes, an inverted v shape to the brow and mouth in " frown" position where the outer corners are dropped straight down... also, the camera is high and the subject is low and looking upward..... psychologically diminishing the character and making them "emotionally" small and insignificant... obsequious .... compared to the viewer of the picture who assumes higher status...
For anger: you should think "snarl. on the nose emphasise the naso-labial fold into a sneer,....pull back the corners of the mouth into the head rather than down....... pull the lips back to expose the teeth....
between the eyes the brow is raised.... this should be lowered with the outer eye brow kept as is to create a "v" shape for a scowl...
Try the book "stop staring" (jason?osipa)..... It goes into great detail about facial landmarks for conveying expression.... it focuses on subdivision modelling for rigging and covers morph targets a lot, (all good skills) but is most invaluable in its essays on expression IMHO
|
|
|
Post by bobtronic on Jun 13, 2010 18:14:38 GMT 1
The last sculpt is really wicked design. Would like to see this taking further.
cheers, Matthias
|
|
|
Post by luckyone on Jun 13, 2010 20:37:49 GMT 1
Great work man !
|
|
|
Post by quirkusmandible on Jun 13, 2010 22:55:14 GMT 1
that last sculpt is great. love the proportions and the style on that one. as Matthias said 'wicked design'!
|
|
|
Post by qwerty on Jun 14, 2010 0:17:51 GMT 1
Thx wasa. Its great idea about one eye bigger one smaller - i think that would help to first dude. And combination cute and scary - I think guys with horns lack cute factor so he is no creepy. I will try you advices in next scuplt. Michael, from your description it looks like big eyed guys is prefect representation of scared man. I intended do do cute- brows up and big eyes to look kinda innocent, tough, angry - here is problem. From your description it should have put corners into skull no down. Thx for advices. Bobtronic thx. When I disabled symmetry Sculptris started to laaggg so I stopped where it is. Maybe if I decimate it I can go further. luckyone, thx man Quirkusmandible. Yep i suppossed to be 'wicked' and 'twisted ' so i glad you liked it. Here is some superman WIP (damm I'm getting faster with sculpting bodies -last girl took me like 4 hours and this 40 min - but it's like 30% done - this make me happy):  Any tips for making him more heroic are welcome. Cya
|
|
|
Post by wasa on Jun 14, 2010 0:29:03 GMT 1
lag from disabling symmetry is due to symmetry faking half the model not positive but i think it mirrors using opengl like wings does
|
|