I figure i'll mention this since it confused me a little at first Lets say we add a material, and fill the mesh, if we want some of the base material to show, we can't just paint it (unless we add it as a higher layer) but we can simply erase part of the added material to uncover the base layered material
Post by sporkfumaster on May 26, 2010 12:46:04 GMT 1
I've tried this a few times, following the instructions, and so far it has worked once. I'm feeling a bit dumb here, but I must be missing something or just not doing something since I've seen that it has worked once over here. I can't seem to get it to work with previous sculpts though. I haven't tested all of the possibilities yet, but is it that it won't paint a new material over one that has already been painted? Do I need to start with placing the material types from the beginning of the process and not fill it in with the base material?
After you created a new material layer (Make sure though, that its a different material as you have on the first layer, or you wont see a difference I think), you can click on the small 'edit' button beneath it. This way you can paint a mask where the material should be visible with the paintbrush (colors should swap to black and white). Painting with WHITE will make the material visible, painting with black, hides it a again (much like masks in Photoshop). If you paint gray (for example with a lower opacity /strength of your brush), you can make the material appear gradualy. For example giving a subtle shine to certain parts of your model.
Rendering with multiple materials slows my computer a bit down so I can press the 'hide' button next to the material layer. Hope this helps a bit.
Last Edit: May 26, 2010 13:24:58 GMT 1 by braltika