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Post by taron on Oct 4, 2010 10:56:08 GMT 1
We will just have to texturing and painting in our little exercise!  ...it'll be fun! Here's the Koalonkider...   hmmm...I'll check out tinypic then, too! Thanks for the tip! Oh, and thanks to all of you, of course. This challenge really set me free, I guess. It's so much fun, it's unreal, haha.
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Post by wikkidwidgets on Oct 5, 2010 23:05:25 GMT 1
Thats a disturbing take on an otherwise cute mental image... Thanks for the nightmares to come Taron! LOLz 
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Post by taron on Oct 10, 2010 21:08:51 GMT 1
I havn't even started, yet....muoahahah...ackhh...o ma gad... smthing's stuck in m....
(...to be continued!)
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fixor
Forum regular
 
Posts: 65
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Post by fixor on Oct 13, 2010 18:07:00 GMT 1
hehehe cool!
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Post by holyenigma74 on Nov 28, 2010 19:05:15 GMT 1
taron!! I watched your awesome video "workflow Ambient Occlusion" on Vimeo, its great i just have a few questions.. 1. the materials that you use.. what are those "dual color" materials? (are ya holding out of us? ;D ) hehe 2. what is the purpose of the black material? basically tell me how you align your mats... (i was able to Bake an AO in Blender, but just looking for some tips!)  
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Post by taron on Dec 17, 2010 20:38:58 GMT 1
Ahahaha, OH MY... I should've checked here again, it's been a while. Yes, <damn> I'm busted. Nah, it's been an experiment that still works fantastic, but requires a small change in the GLSL shader code. I didn't think it was...uhm....something I should impose on the community, while it is incredible. It allows you to have full color diffuse and specular (reflection) shading. I've used it a few times. I wanted to add a mode to MaCrea that allows it to spit out those materials as well. Ah well... Anyway, black is literally black and acts as the shadow color. I've later changed it so that you'd do your ordinary texturing and material painting and just add a black material at the end, loading in the inverted ambient occlusion map as texture for it. Works beautifully. You could use something else than black, too, if you had some different idea about your shadow area color, but the idea was to let it go completely lightless, if that was the case. THANKS, by the way, I'm always happy to hear that. If somebody was too keen on figuring out my dual material sphere stuff, well... I'll let you in on it, of course. It's quite magical, though. Opens up a different world of realism within sculptris! 
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