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Post by DrPetter on Feb 22, 2010 15:40:06 GMT 1
Post material images here if you've made some cool ones. Just attach the image and maybe an additional shot of a model rendered using the material. If you want to download and use a material, you'll have to put it in the data folder and rename it to something like material15.png, assuming you had materials 1-14 before. They need to be named in a non-interrupted sequence. Unfortunately there's still the requirement for using PNG images with an alpha channel to make a working material. That could cause problems with uploading/sharing them conveniently. I will try to get flat PNGs or JPEGs working soon, and remove the naming requirement. You could just put up a JPEG anyway, and anyone who wants to use it with a current program version will have to convert it appropriately. I'll try to attach a neat gold material I made/found. It's a terribly low-resolution crop of some image I found through google, but the visual effect is still very convincing. EDIT: Heh, it'll also look extra dark when viewed in a browser, as it's saved from Photoshop 5.0 with a bad gamma setting. Sculptris ignores gamma though, so it'll come out ok.  Attachments:
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Post by onim on Feb 22, 2010 17:52:13 GMT 1
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i
Enthusiast

Posts: 25
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Post by i on Feb 24, 2010 17:32:12 GMT 1
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Post by taron on Feb 26, 2010 15:16:09 GMT 1
Alright, here are a few materials including a normals material for those, who need it. It comes in handy to me for sure... Here's a small showcase...  Attachments:
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Post by toooinx on Mar 5, 2010 22:11:44 GMT 1
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i
Enthusiast

Posts: 25
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Post by i on Mar 11, 2010 4:58:41 GMT 1
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Post by taron on Mar 17, 2010 15:12:32 GMT 1
There you go... a bunch of skin materials...  Attachments:
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Post by samartin on Mar 17, 2010 19:29:46 GMT 1
Thanks Taron,
No27 is my fave.
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Post by kevman3d on Mar 18, 2010 5:38:37 GMT 1
Ok, I couldn't help having a little play - I dunno if any of these are useful, but I figure it won't hurt to throw a few more into the mix...  Attachments:
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Post by kevman3d on Mar 18, 2010 5:40:09 GMT 1
...and here's the materials themselves in case anybody wants more to look at... ;D Just need to rename them (obviously). I gave them, ahem, kinda descriptive names (like "Skinnish" and "Velvety").  Attachments:
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Post by cgtiger on Mar 19, 2010 13:03:13 GMT 1
Here's pure white material. I got this tip from Zbrush Digitial Sculpting human anatomy book. It makes the mesh all white, which helps view the silhouette shape. Attachments:
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Post by wikkidwidgets on Mar 19, 2010 16:59:22 GMT 1
Here's pure white material. I got this tip from Zbrush Digitial Sculpting human anatomy book. It makes the mesh all white, which helps view the silhouette shape. >blink blink< 
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Post by banjaxedmdt on Mar 19, 2010 17:37:40 GMT 1
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Post by cgtiger on Mar 19, 2010 17:42:03 GMT 1
Scott Spencer the author of the book, explains that people get focused on the details, and lose track of the overall shape of the sculpt, when viewing the mesh in normal materials. He says that the white material is so useful, he even assigns it a hotkey. I personally assigned it as my 2nd material. Once, we get orthogonal viewing, it will be even more useful.
I recommend this book, if you want to get into digital sculpting.
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Post by banjaxedmdt on Mar 19, 2010 17:46:22 GMT 1
Scott Spencer the author of the book, explains that people get focused on the details, and lose track of the overall shape of the sculpt, when viewing the mesh in normal materials. Very true, it helps to think of outline form rather than inside detail. The white mat is also useful against a black background if you screen cap it and take it into Photoshop. You can use it as an alpha selection.
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