I sensed some minor frustration in that one. Your main peeve is no doubt the lack of brush spacing for clean quick lines. Seems your natural style is to flick strokes off into the distance after establishing their initial direction and strength. Camera controls are also clearly a hindrance, and you always seem to get a large pause before zooming - excessive key repeat delay settings? Or maybe you're reaching for a touch strip?
I actually recognized my own style of drawing (with pencil) in how you treated some creases around certain muscles and the intersections between them. You slow down and "dig into" a point where creases meet to form a dimple. It's probably a common thing to do, but it was still fun to notice. Definitely seems to come naturally when trying to feel the form as you create it.
Quite a few more great materials there. I wonder if the slight horror look of the main one influenced your results to some degree? It probably makes sense to choose a properly themed material before starting out on a sculpt intended to meet some design target or fill some specific purpose.
If you're up for more anatomy studies in the future I challenge you to make something less bulky and see how that turns out. Scrawny types should also have lots of prominent anatomical features, and maybe some bones that don't quite show up on beefed guys.
Sounds like a challenge I could play with, hehe. I'm a bit bored by it, but I'd still have a go. (This is the moment where I keep the pretence linger that makes it appear I've never done a scrawny character, or dare we call it "normal"? That way it won't seem so shocking when I miserably fail to meet anatomical correctness). OH I have an addon to the challange, but then forget about it again, too... I was gonna say no more than 15minutes, but .... it's alright, we're not racehorses. ;D
Anyway, zooming takes so long because I use a tablet and have to reach with my left hand on the keys ALL THE WAY from one side of the keyboard to the other... I want zoom to be space+ctrl+mouse up/down (it's ok if it was quantized for the detail calculations, but a fine zoom could be enjoyable, too). And if I was sitting a few meters from you, I'd take a whole minute of my life to put it in myself! Hehehe... Also, watch out for the panning about. Zooms should affect the panning steps, but make sure they stay aligned properly. Yesterday I did a funny bighead figure, making the body really small. After zooming in deeply enough it would barely be possible to pan around. Not to mention rotating off center, but you know that already. ('A' for autocenter entire visible items) ('<shift> A' to autocenter currently visible polygons, or within a certain radius based on some proportion that I feel has some significance <LOL> ...need smoke and coffee before writing more...mind's failing)
THANK YOU, T! I really appreciate your careful observations and see that I get into your challenge. I'm also not shocked in anyway anymore the more funny similiarities we find. With any luck we find a few cosmic brothers, hehe... but when you put out a beacon like sculptris, it ain't too much of a shocker!
Oh no. I don't want to bore you! It's not a commission, just a suggestion for more variety if you were already going to stay on the anatomy path. You could interpret it as a hollowed-out zombie type of body if you wanted more twist and less moderation.
Those pecs are nice. Kind of semi-flabby like they're not really trimmed and built at all but have some natural "teenage kid" shape to them. I would have fallen into the trap of doing a scaled-down bodybuilder muscle, I'm sure.
For zooming, at least here it works using Ctrl+Alt+mouse on either side of the spacebar. Did you mean that you already have space bound to a tablet key and would rather use that? The initial beta version won't have full input configurability, but I could perhaps whack in a few of the much-requested combinations that won't conflict with existing ones.
I don't quite follow what you're replying to in the post with the gold roughie. Feel free to clarify.
pffff... I'm ... thanks! ;D Yup, that does it... ctrl+alt+pen... duh. Don't know how I forgot about that, because now that you mention it, I remember.
Next videos will be smoother, haha!
I've done some wild zombie/skeleton type of freaks in the past, hehe. I could have some fun with that, too. Well, we'll see. I'm currently more in the mood for some funny creature nonsense, though. Man, I can't wait for the studder fix, though. Not to mention all the rest (paint, bump and stuff(?!)).
<still shaking my head about the zooming nonsense, haha...pfff...sorry about my early senility there>
Nah, you know what, it should be ctrl+space+mouse. Because alt really takes you out of the flow. Currently there's no use to ctrl+space, so unless there's some technical funkiness, I'd highly recommend that!
Trouble with space+ctrl is that you need GAINT hands. lol Most people prefer ALT, ALT+ctrl, & ALT+shift. When navigating the view, I always keep my thumb over the ALT. It's like a natural default position.
GIANT HANDS? ROFL... I'm now extremely curious about your keyboard, hahaha! We're talking about the big spacebar and the left ctrl right underneath the left shift, which is how you pan around the canvas ( Shift + Space = PANNING) (CTRL(the key underneath the same Shift) + Space = ZOOM) ... I'm confused, haha! Let's rant about that in another thread, though...haha! And don't forget to prepare a photo of your keyboard! (...and your hands, while you're at it!) ;D
I could, however, imagine a total switch to ALT as opposed to Space for navigation and Space only for the brush settings. That would feel a bit more familiar, too.
Alt = rotation Alt+Shift = panning Alt+Ctrl = zoom
Yeah, but I want Alt for color picking in paint mode! That could work out with the brush control popup, just clicking outside it on the model.
I tried left mouse for navigation a bit tonight, and I can definitely see how zoom is out of place. I had to pause and think each time I was about to zoom.
I saw pt1 of nonsense. Wonderfully insane. Lots of neat wrinkles. I suffer with you on the camera controls. Actually I'm starting to really like what I've done with automatic pivot placement recently. It definitely has a lot of potential. Can't wait for you to try it.