musagi has excellent little synths, which initially only were meant to simulate NES style sounds, if I remember correctly, but turned out to be far more than that. I'm just in the process of augmenting musagi dramatically. Check out my [t1.64b] thread. If needed I should be able to hook all that up to playmu, too, which would allow you to compile a musagi player into your game, too, unless you just wonna go with oggs or whatever sample playback instead...
Fruity Loops is brilliant, but drives me insane, too. I call it the Zbrush amongst sequencers, haha, but well...no idea, if that tells you anything, but anyway.
I'd be curious what you think about my development version there.
What does that mean? There's the swave instrument* and the chip. Especially in the Taron's version the latter is quite versatile.
I've never done 'sound design' beyond "80's laser peew-peew". But I don't think MusAGI is very much suited for sound design. You can't stack effects, can't use VST effects, and there are no(t many) envelopes/parameter control lanes. It might do "80's laser peew-peew" effects, but SFXR is far more suited for that IMHO. Hope that makes sense...
*Which loads wav files. Not sure about the name
If you don't live for your dreams, you don't have much to live for.
I disagree completely, musagi is incredibly well suited for sound design if you know what you're doing. I'ts quite complex but using VSMP/swave with an operator, you can get some really unique sounds. And theres nothing better for retro sound FX out there, except perhaps SFXR, which is not as flexible.
Yup, sorry. I got deathly sick, and now I just don't feel like it. The basic moral is that after you get good enough with musagi, you can emulate just about any sound. And it supports WAV import. Soooo....yeah