So, finally I get to continue with this lil' guy again...
I just tried roughing in some hands. It's actually quite stunning how well it works to "draw" even more complicated, finer elements onto the geometry. Worked fairly easy. I'll have a bite to eat and then probably continue carving details into his hands and getting them right. This was just a kind of "slap-on" maneuver.
HAHAHAHA.... well, it's really hard to get to the fingers properly, I have to admit. However, I did get some details into them. The thumb is nearly off-limits, though.
It would be nice to get a better pivot- or anchor location for rotating the model. Something that either automatically senses what's in the center of the screen or that can be set to find it at a given point. I could imagine that a logic that simply considers moving the geometry about a fixed centered worldview could be helpful...at least as option. It's a toughy, I know.
On top of that, hiding geometry would help tremendously, too! (or rather selecting the geometry that will remain unhidden!)
Neat creepy hands. I know, it's almost impossible to do work on limbs with the current camera. Implementing something better won't be too hard once I go for it and remove the current pan/tilt system. I tried to hack pivot into it, but that just got out of hand. I'll make a proper one with independent position/matrix. Should make all the picking/projection stuff a lot cleaner too.
I predict a request for posing tools in the near future..... we'll see if I can eventually make grab flexible enough to deal with that, or if I have to change the rotate tool or add something different.
Oh, still not an insane amount of triangles, I see. That's pretty good economy. He looks very detailed, and it's even a bit overkill with those geometry veins, considering they could be done with bumpmaps later (thinking about realistic polycounts for models in the final version).
Last Edit: Mar 11, 2010 15:24:45 GMT 1 by DrPetter
LOL...sorry...considering that I come from the world of 700 - 1000 polygons and displacement maps for something like this one, anything above 100000 is beyond the realm of realistic to me, haha, but I think I know what you mean!
COOL, can't wait for your pivot ingenuity! It's amazing to think of what kind of impact such a "little" thing can and will have on the modelings! Swweeet! <...and thanks, of course!>
Just realized that a bit of work on the fingertips increased the polycount by over 200.000 polygons, which I then reduced to the 736000, almost 100.000 less by just going over the details, hehe. That means, I will REALLY wait for the bumpmapping, before endulging in more details, hehehehe.... oh dear. ;D
It's a tiny alien gladiator, having been trained and groomed against his will or rather judgement of what's going on. The shock of his first day in the arena may trigger some desires to fight back... if he should survive?! :-\
D! Taron! Well, I'm 7 years too late for this thread but it's so funny to see you guys talk about Escape 29A! I think about your guys' artwork for that so often - I wonder if you'd send some to me if you still have it! My files from that era are totally bye-bye. Taron, so great to see how much you've been doing! Anyway guys, feel free to message me at benwigler at g mail if you'd like to reconnect. If you even ever see this message!