magweb: Yes actually, a few of the models show sss in the materials which Im sure alot of users will appreciate.
As for Sculptris, I simply pointed out that that's their intent. And when it comes to release dates it's really something users take too personally. Pixologic has kept quite busy with new releases over the years, even if it doesn't seem like it to some:
2002 = 1.55 2004, Mar = 2.00 2007, May = 3.0 (Win) 2007, Nov = 3.1 (Win) 2008, Sept = 3.12 (Mac) 2009, July = 3.20 (Mac) 2009, Sept = 3.5 (Win) 2010, Aug = 4.0 (Win/Mac)
Aside from all the great many things I could say about this, amongst which is " CONGRATULATIONS for the great display of respect from the highest sources and all that!" comes something else right off the bet to all of us here on the board:
I sure hope we will keep this going here, as it's been a riot already and a gathering point for fantastic enthusiasm, limitless creative exchange and plenty of fun. I'd love to know that this will continue on and have no intention what so ever to slow down from my end.
I also will continue to contribute my work as art, tutorials or little tools in support of Sculptris and all us Sculptricians- or which ever name we gave ourselves?! I'm a little worried that the platform over at zbrushcentral doesn't allow that kind of focus and it never seemed as relaxed as we have it here. So, yeah, I hope you all will stick around and can somewhat ignore the little shift behind the scene until it becomes truely relevant again.
Back to Tomas... SEE, I TOLD YOU: YOU ROCK! ;D
taron : You can be sure you won't be alone here. I'll keep sculpting and share my (little) works with all sculprticians ! Keep it up !
Last Edit: Jul 27, 2010 19:32:19 GMT 1 by lorembolo
From what I've seen, there are a ton of pompous asses over on the Zbrush forums who seem to enjoy marginalizing what Sculptris offered. They truly have no clue and are feeling so incredibly smug that their monster application swallowed the small, yet incredibly threatening, brilliant project.
I can't say I'm thrilled by the acquisition; I've never been impressed by Zbrush in the slightest. I do suppose Pixologic desperately needed a quality brain over there, so congrats to them I guess for a major score.
All that aside, sincere congratulations to Dr. Petter on the employment. Now, we're all expecting you to whip Zbrush into shape and show those sycophants a thing or two about usability.
guys - did u forget that ZBrush was first sculpting software that sophisticated and allowing for hipoly sculpting on really old and weak machines? we can scream and moan but nevertheless they did a lot for the entire technology...now there is hope with blender so shut up and start sculpting...i dont want to be mean - just get real...
But if you ask around here, many people are using zbrush and sculptris to. and if you ask for then what are the best software they will tell you sculptris are. The people of pixologic are thinking the same thig. You have to aport then the simplicity the smoot they try to confuse and complicate everything.
I have to say I'm dismayed to see that Sculptris is going commercial, but I suppose that is the way with exciting and free 3D apps. I'm happy for you DrPetter, you deserve to get something substantial out of this project, because it's a really substantial product. Pixologic didn't have much choice but to buy you out, if sculptris went Open Source they would have been in real trouble...
Hey everyone. I have to thank you for all the kind wishes and comments. I'm sorry that I'm currently (well, still) too busy to really spend any time in here or at ZBC, but it feels good to get this kind of support.
Siggraph is over now, so I'm taking a few hours to relax. Feeling very inspired.
To those with concerns, I just hope we'll be able to make something that will ease your mind and leave you happy in the end.
Always stay open to new impressions and don't be too quick to judge. The Pixologic crew is a small bunch of really nice people with great intentions.
DrPetter - just wanted to say thanks for writing such a great application. I've used Zbrush and Mudbox extensively, and Sculptris is simply a better sculpting app than either of those IMO.
The dynamic tesselation was obviously the killer feature, but also a lot of credit should be given for the interface that simply gets out of the way and lets the artist work, as well as the nice feel of the brushes.
If Sculptris remains a stand-alone app I will definitely buy it.
After I read the news I made exactly this expression Wow, Sculptris acquired by pixologic: I have to admit I didn't see that coming (though I could expect something like that from Autodesk instead... now that I think about it, they recently acquired illuminate labs and that's probably the reason why they had their hands full... ). Anyway I want to join the others in thanking DrPetter for the 'little' great tool he gave to the community, and congratulate him for being hired by pixologic: aside from the speculations about the reasons behind the 'treacherous' move made by pixo, it's still a great acknowledgement to his talent and to the work done so far, and I think Tomas deserved it. I hope there will be good news about newer versions of Sculptris, but most of all I wish DrPetter the best of luck. Thanks again. *proudly worshipping*