The problem with musagi slides is that it's hard to chain them in a useful way. Sliding the start of a note means you have to slide one and then put another at the end of that, and it will trigger any envelope effects again, which is typically undesired. I think I have, or had, some automatic linking going on with mono instruments if you put the notes adjacent like that, but it might have broken in some update.
I love the weird sounds you have going in this latest song. You are probably the first one besides me to make really good and unorthodox use of the synthesis capabilities. Most people are simply baffled by the tiny cryptic instrument controls (with every right) and stick with existing instruments for their songs. It would be great fun to sit down and think about ways to make it more approachable, and then put that in a fresh new version of the application, but oh the time...
Sound synthesis is inherently a very technical and nerdy business though. You can't get very far without deep insight. I'll use that as a bit of an excuse that a better interface wouldn't necessarily help most people anyway
Hmmm... it's so tough for me to judge the complication factor, since my head is practically wired to synths, hahaha. I mean, I've been dealing with every kind of synth for over 23 years now so ...uhm... I'd have to probably have to knock my memories off my head to imagine someone being interested in synths without the eagerness to explore how it works.
A few things I can imagine to make your synths more comfortable, even as they are right now without any new computational features. They'd probably get a little larger, but with the right adjustment tools it wouldn't have to be much bigger. The nastiest stuff is editing the envelopes. The sadest thing to me is that there's no envelope fo the filters!!! (YES, YES, DO THAT!!! <lol>)
Clear examples will help. Simply a TUTORIAL section for the instruments. I gladly help out there, too.
However, you do not have to teach people how to program a synth, but the access to the common parameters should be as obvious as possible. I really would recommend an expandable synth. It might look more intimidating at first, but at the same time it will give you a much clearer picture of what's happening in there.
Some helping guides for "drawing" the envelopes would really help, too. Either a line-tool or even a curve tool would be a big help. A smooth button to simply smooth the "drawing" could be interesting, too!
Small nipples above the start and end lines for the looping could come in handy as well, even if I like how it works now. It's not obvious, though and will certainly discourage people from experimenting. (could be one above the graph, one below)
Naturally we could come up with an even more optimized synth, more modular in nature, where you can set up curves and assign their purpose, for example. One could service several parameters. It could also be copied and altered for different targets. That sort of thing. Also more input choices such as note(key) and velocity to affect parameters. I think the interface may well be the scariest aspect, while the code could be far less troubling, haha. (Yeah, I'm scared of programming interfaces. Designing is less of a problem...pfffhehe.)
To me, for example, it's not so much trouble, if you have to jump through some hoops to get what you want, just as long as it is possible to begin with.
Most music requires, however, a lot of repetition, so anything that helps cloning or copying instruments, elements, multiple notes, patterns, groups of tracks, those things are very important for a good workflow. The problem about not having such comforts is that it's a bit draining during the process. One could call a lack of them as a hoop, but this is one that actually sets back a musician. (I don't mean no bitchin and moaning here, hehe...but...yah.)
Mmm. Generalized parameter envelopes would be great. Like an endless list of envelope windows where you could bind each one to any knob, and have it restart with each note trigger (or not?).
There is actually line draw in the envelope views. Just hold Ctrl and click-drag. Copy-pasting notes with rectangular selection is possible in the part windows (hold Shift to make selection, then Ctrl+C/V). Click and drag to move selected notes. Right click to deselect. Ctrl+A to select all. You can obviously copy, clone and loop parts in the main song view, as I've seen you do. There's multi-selection box with move and delete in the song view, but unfortunately not for copy/clone. Make sure you don't miss the space-to-pan option as well, since it can be a convenient way to move around rather than aiming for the tiny scrollbars.
I make no excuses though, there are definitely limitations in the interface, and the whole thing has been a bit of an evolving frankensteinian monster with patches and crutches added over four years' time to progressively make it a little bit more useful. No grandiose design beyond the initial concept.
Small suggestion for CHIP... - grid in the background of waveform editor - presets to draw (Saw, Square, Triangle, Sin, Noise (random)...and probably Clear, too) - oh crap, I forgot "smooth", "soften"...ah well.
GOOD MORNING! And what a royal morning this is going to be for you...while I'm going to bed and sleep...until ....I probably get to read some terrified reactions for this one, haha: taron-test06.smu
...god i love playing with the chip synth! (good old octamed times, but on steroids, I think!)
OH, imagine my freaky muscle dude gladiator enter the arena with this one. Oh, and he's about 60cm tall.
AH, and while the spirits of musagi are rising...a mixer unit with a few channels. Sounds can be assigned to those channels. That would totally rock. Animatable volume and pan sliders/knobs would then cover the brilliance of it for a long time!
Here's a synth-drum experiment with a bit more... as "always", if I can already say that?! taron-test07.smu
I've tried to make a round and deep kickdrum using the triangle of the XNES, but I think the 8bit (?!) is biting into my butt there...<I'm so getting old, how's that funny>...as it glitterly aliases in the lower frequencies. Filtering helps a bit, but it also swallows the brightness of the attack. An envelope for the filters could already help a lot!
The aliasing with xnes triangle is due to it being intended to mimic the NES triangle, which has only 16 levels. I actually thought it would be smoother when you don't have the "authentic mode" switched on, but maybe I'm simply using the same waveform regardless. I could take a quick look at the source for that.
I enjoy test07. It sounds like something from an Amiga game, maybe a story sequence before you start playing. I was a bit bothered by the chip bass instrument though (number 3), but killing the lowpass filter and reducing gain ever so slightly made it much more pleasant to my ears.
Hehe, yeah, with the bass on 3 it's the fishing for compromises as I'm still hoping for the filter envelope, haha! On top of that I'm still just on headphones, which makes it virtually impossible to judge how it comes across on speakers. Last but not least there's the "taste" issue, hmmm...but it's actually also the most unclear as long as the above still interfers. Who knows, maybe we even have a very similar taste, too?!
Yup, I used Propellerhead's Reason for that as for most of my other songs on there, too. Occasionally I was using Nuendo (e.g. "The other Plan"). Anyway, it's not possible to do just that in musagi, but it's possible to do something somewhat similar, probably using some VSTi and samples. I'm always programming all my synth and 99% of the time from scratch. The same goes for the effects. As this is within Reason it has a very distinctive sound. So, yeah...well...I didn't say impossible, but "not" possible, leaving something open between the "not" and the "im-", hahahaha....or so.
OH, last night I had some fun with musagi... all those this is a little shizo, it's kind of progressive rock goes...eh...i dunno...easy listening jazz?! Eitherway, it ain't done, yet, but just fun enough to post it as WIP: taron-test08.smu
Very effective loop at the end there. I was listening with my eyes closed and probably went for a minute before thinking "ok, it has probably looped by now" and then seeing that it was actually just 7 seconds long!
It has a nice spontaneous jam feeling to it. Calming.
The instruments really sound a lot more advanced than what I would expect to come out of the internal synthesizers. You even have orchestral stabs and soft piano sounds going. We have to assemble bits of this into an instrument pack at some point
Hehehe, thanks!!! Funny that you say that with the instrument pack. I'm all for it, of course, while I'm just getting started, really. There are plenty of directions that can and will get covered and I'm having a blast playing with those synth-skeletons, hehehe. I may use this opportunity once again to sneak in "filter envelopes" <quietly chanting>. The vc-compile.bat gave me a nice output text through which I can try to dig for all my missing include folders, while my hopes arn't all that high to dive into it successfully right now. Should I be able to, however, I'll certainly have a go at finding out how I might be able to help!