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Post by taron on Jul 14, 2010 0:57:07 GMT 1
Oh dear... did I really jimp you?  Well, jimb you instead!  Here's a version that has a save and load function for the settings and it's all on buttons... thinking of which...hmmm, I should probably make a button for turning on/off background as well.  ...couldn't I have thought of that earlier. Anyway, trackballs and spanish keyboards are currently waiting for a "donation" button on my website, but are eagerly bouncing up and down to come out! ;D ...nah, I'm kidding. I'll see that I make some nicer handling for everyone. not. Kidding, again! ;D Alright, I'll add that background toggle and look for some way to customize a few of the keyboard shortcuts. Attachments:
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Post by quirkusmandible on Jul 14, 2010 1:14:27 GMT 1
I haven't tried this yet, been very busy lately. Nonetheless, much appreciated Taron, can't wait to put this to use!
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jimb
Forum regular
 
Posts: 94
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Post by jimb on Jul 14, 2010 6:22:20 GMT 1
Thanks taron for the update,there seems to be 3 more buttons but still no text, could there be a font problem? my OS :- Windows 7 Home Premium 64Bit
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jimb
Forum regular
 
Posts: 94
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Post by jimb on Jul 14, 2010 6:23:54 GMT 1
ARGH! I forgot the screenshot. Attachments:
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manik
Enthusiast

Posts: 24
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Post by manik on Jul 14, 2010 6:33:39 GMT 1
I'm using win7 x64 and no issues. It could very-well be a font issue if it relies on one you don't have and its not programmatically defaulting to a system font.
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Post by taron on Jul 15, 2010 7:49:08 GMT 1
AH possibly... I'll have a look and see that I just give you the font...
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Post by fragme on Jul 15, 2010 9:43:12 GMT 1
i wonder if Dr Petter could add textures or picture projection into this. lt me see if i can clarify tis a little right now you have just lights with specular and subsurface scattering kind of. so the most you can do is some swet but simple light effects around a sphere what if you could load up either (or both) a 2d bitmap projection image that can be moved around the sphere but ALSO be affected by any lights in the scene, and on top of that load up a bumpmap image for giving the surface some texture as well a bit like painting a bump in paint mode (which never works right for me) but this bump is inherrent in the texture file. having the ability to mess around with several picture and bump images i think could make for some truly stunning texture files for sculptris.
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Post by luckyone on Jul 15, 2010 16:56:45 GMT 1
thank you Taron  Gonna give it a spin as soon as I'm able to. cheers
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Post by windex on Jul 15, 2010 17:16:16 GMT 1
I LOVE THIS SOOOOO MUCH, it has opened my eyes to a whole new world of possibilities.
Btw, is there any way someone can explain how this works? I just don't get it, how can a 2D png retain 3d info and display/function in a 3d environment?
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Post by taron on Jul 15, 2010 23:23:28 GMT 1
It's a simple, but neat trick... A 3d geometry provides a 3d program with very simple surface information. One of such are so called "normals". They describe a vector in which a polygon is facing. To cover all directions in one single form you generate a sphere. It's surface shows into all directions over its body. You will find most of those directions in every complex shape, actually. Now, instead of using those normals to calculate proper lighting, simply assign a color to each direction. In this case, it maps the image of a sphere instead of onto the screen onto normal directions. That's how that works. But I might be not too good in describing that. Thanks, by the way! 
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Post by lorembolo on Jul 16, 2010 11:19:09 GMT 1
Wow, this is really cool. Thx Taron. Everything's working for me (Nvidia quadro/win XP32) , except the "off" background.
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dalai
Enthusiast

Posts: 26
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Post by dalai on Jul 16, 2010 12:21:19 GMT 1
Thanks Taron!! Thought about proposing to fuse the final version of this nice little app into sculptris? That would be legen-dary! 
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Post by taron on Jul 16, 2010 16:05:23 GMT 1
Ha, yeah, dalai, I thought and still think the exact same way. Well, who knows... 
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Post by taron on Jul 16, 2010 20:03:57 GMT 1
Version 0.04a - CLR button to clear all and start from scratch. - specularity booster value, to break the diffusion aspect and boost soft highlights. Attachments:
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jimb
Forum regular
 
Posts: 94
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Post by jimb on Jul 16, 2010 20:36:49 GMT 1
Still no text on buttons. 
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