- OBJ export shouldn't include unconnected vertices. - Crease tool is tweaked a bit. - Added some visual effects for saving images (AA, DOF, fog) - Some less notable adjustments. See if you can find them
Check out documentation.txt for more information, or ask in this thread.
Post by banjaxedmdt on Jun 28, 2010 19:57:07 GMT 1
Luckily I was lurking just as you posted this . I'm having a problem with 1.02 not liking the material files I created. I was using them fine in 1.01, but if I start 1.02 with them in the mats folder, the Sculptris interface throws a fit (see attached pic).
sanc: That's weird. Can you (and others) confirm that this happens with a fresh unzipped 1.02 and not with a fresh 1.01?
i got this once as well. i'm trying to replicate but i'm not able.
it was ok with the default sphere. the first time i loaded a file from 1.01 i got this behavior. it WAS lazy mouse activated but the GUI did not reflect it. after pressing 'L' the lazy was deactivated (still no changes in GUI). from here on pressing 'L' would toggle lazy and changes would reflect in GUI.
i was not able to replicate this again, will try some more.
edit: i don't have the materials issue that banjaxedmdt is having
edit2: from the initial test there's no slowdowns compared to 1.01 on my system, it's very responsive.
Post by banjaxedmdt on Jun 28, 2010 20:02:15 GMT 1
Ok, that's weird. I just deleted the Log file, put the mats back in the folder, restarted Sculptris and... it works fine. I'll do a few more tests to see.
Never mind, it doesn't appear to want to replicate the error I had. All seems to work OK now. Had a crash just now, but I was going berserk trying everything out like a crazy person, so was probably my fault.
I was doing this kind of pattern when i first noticed this on 1.02.
This gets the slight lag after the 3th or 4th circular move everytime in 1.02 (with these exact brush settings). In 1.01 it happens too, but after more circles (didn't noticed this strange slowdown until now in 1.01).
the first time i loaded a file from 1.01 i got this behavior. it WAS lazy mouse activated but the GUI did not reflect it. after pressing 'L' the lazy was deactivated (still no changes in GUI). from here on pressing 'L' would toggle lazy and changes would reflect in GUI.
After closing and reloaded 1.02 , press L to make "Lazy" highlighted then L to make it back to off, and the slight lag was no more that noticable, unless it is some kind of self-suggestion/placebo effect i am inflicting on myself as it's been 10 minutes i am going from 1.01 to 1.02 to 1.01 to test (and i think i begin to see things being more the same in 1.01 vs 1.02 than in my first tests that showed more delay difference).
Can someone try to do that drawing pattern and see if the slight lag occurs for him after just a few circular moves ?
Post by sporkfumaster on Jun 28, 2010 20:24:04 GMT 1
I stuck with version 1.0 since I didn't have any of the issues that anyone else had to upgrade to 1.01. Tried out 1.02 just a minute ago and it is running as though I had over a million triangles on my system. Tried turning on and off all of the little radio buttons and all of the brushes to see if that might make a difference, but so far no change. Looks like I'll be staying with 1.0 for a while (which really isn't a bad thing since it's still awesome!)