Post by wikkidwidgets on Feb 19, 2010 21:30:33 GMT 1
Work in progress.... I think I over did it on the face muscles. I'll work on that along with getting the mouth right. The head was created in Sculptris, but the Antlers were added in Blender. Way easier to work with Bezier Curves for this sort of thing then trying to 'Grow' them in Sculptris.
Really good work! I would definitely advise you to keep the nose as part of the main mesh, considering that elks, meese (yeah, yeah, but this is funnier), cows and such all have noses that blend in with the rest of the head to a very large degree. Sure, this is true for most animals, but it seems doubly true to me with ungulates.
Looks like learning Blender will be in order for working with the obj. Or perhaps Wings3D?! Any advice from others for UV mapping these sculptris models would be great.
I have been reducing the polycount drasticly before trying to create UV maps. There are two methods listed here in the forums. One using blender and another using Meshlab. Once you get the Poly count to a resonable level, UV mapping in Blender isn't too bad. (Not that UV mapping is ever fun )