Haha, I feel a bit silly. I hadn't actually thought of something as simple as just using the grab tool to shift the face around after its "done". I do use grab while making faces to move stuff around, but for some reason I hadn't considered something so obvious ;D
Today I had the Lord of the Rings soundtrack playing, and I think that might have slightly influenced what I made. This one was pretty fun to work on. The designers of the orcs did a fantastic job, and I hope this does them at least a little justice.
Hey Visgoth, that Ram is excellent! It also shows some interesting things about anatomy that may be interesting for you. I really, really hope you don't mind, but I'm attaching an attempt to show you what might be worth a thought.
Those are excellent reasons for you to look at a whole set of examples, maybe bodybuilding sites or the likes. Those are leaping points for you, which could push you yet up another level!
Wonderful stuff as always and evolving beautifully! Congrats!
Thanks guys, glad you like the goatman. Blueferret, I'll be entering the contest, but I'll start a new creature just for it. I think the goatman was finished before the contest was announced, and I don't want to feel like I'm "cheating".
Taron, I don't mind at all! Thanks so much for the paintover. The forearm and elbow are something I really, really must investigate, and then commit to memory. I think I forgot to factor in the twist of the muscles and bones, which are dictated by the hand position. So many things to keep track of, and each of them are equally important. Thanks again for the continued help, both in this thread and on zbrushcentral.
Hmm, for some reason I blanked out on posting this guy here when I finished him... Anyhow, here's another run at fat:
Post by quirkusmandible on Oct 4, 2010 5:01:52 GMT 1
it's quite impressive how many models you're dishing out. that's gonna serve you well in the long run. you're already showing nice improvement. your busts look very good, you have most of the facial stuff down. there are a couple of things that stand out with the bodies you do that i think could use some work.
mainly the hands, posture, and making your characters look like they have a skeletal structure under the flesh (this pretty much relates to the whole body, hands and legs suffer the most in my opinion). this last one is not at all easy to achieve.
most of the hands you do have very similar issues with them. in addition to what taron had suggested here's a couple of things i noted. - fingers are curved as if they are soft, instead they have 3 bones. - the thumb does not angle correctly - overall fingers are too stiff for the most part, which is ok if the whole character pose warrants that, which is not always the case with these sculpts.
overall you're doing great and the effort you're putting in is admirable. keep it up.
Thanks for the links Quirkusmandible, I'll have to check out these books, I could definitely use a simplified template to help me out.
I definitely need to give my character's hands some more love and attention. They're currently my least favorite part to work on, and I normally do them last, when I'm in a rush to just get the work done.
Knees and elbows are also something I need to finally get right. Once I get a sense of where the bones are forming the joint I think it'll get easier, hopefully
Mermadine, can't wait to see what you'll make, I'm sure it'll be cool!
I ended up diving headfirst into a pile of anatomy references, tutorials, and videos after reading Quirkusmandible's critique. After a couple of hours of study I tried to sculpt another human, but found myself over thinking every little thing. Getting frustrated, I took a break, and decided to just not think about human anatomy for this sculpt. Here's the result of letting my subconscious have a go with Sculptris:
It definitely reminds me of the Collectors from Mass Effect 2, and a few other generic alien bad guys from various games.
Thanks Mermaid, it was relaxing to just let things form of their own accord and not worry about "technical" stuff.
I think the break helped, I came at this sculpture with some better understanding of stuff that had been bothering me. Its still by no means perfect, and I struggled mightily while making it, but I do think I'm slooooowly getting it
Also, this is the last of this set, but that doesn't mean I'm gonna sit back and relax. I still have to make something for the 3rd sculptris challenge
I finally got around to working on a new sculpt. I've been rather distracted for the last while, moving across a continent to a new job and town will do that This guy is just something I'm doodling over my lunch breaks. I may do the full body, but I kind of want to just jump into texturing him. The stuff I figured out with the goblin should make this guy turn out pretty nice