Hey tyree, who you're calling a monstrosity there...pffff! ...a creature only a mother could love, I know... ;D Yup, all inside Sculptris. The final render is just the usual, export depth and color out of sculptris and composed it in after effects. Wibble: THANKS! Love your rose, too!
I've uploaded the rose petal material to resources I'm trying to wrap my brain around the butterfly wing, but as it turns out, lit spheres may actually be the easier answer since the wings shimmer blue do to their construction
Edit: on second thought, the problem will be that we would have to sculpt the microscopic scales to get the right effect
HAHAHAHA...wasa, well. We can eventually have some fun with DrPetter again, making him allow us to write or modify the GLSL shaders for the openGL and write some micro bump shading functions. I've written a few some years ago that were very simple. Anyway, interesting reminder for a good use for that. It would certainly slow down the openGL, but for "final renders" this should be no issue!
Edwardart, HAHA, SWEEEEEET and trippy! ;D ...the narcissistic butterman, staring at himself in the mirror as a genetic default...classic!
I did these wings about 5 minutes after I did my first wings. in contrast to the other wings that were flat. these arent flat but I didnt paint it until last night the middle part of the butterfly is now a solid object. more like the other butterflies. but only the wings are painted