That's interesting. It actually says keylogger? I've only had vague reports before of it matching some "heuristics", but I initially suspected it to be related to input. I've had that happen with other apps before, but they used different code. I'm researching this.
Maybe for those that have an antivirus reporting a false positive wit Sculptris, a good idea would be to send them the executable, so they can update their database so those antivirus cease reporting a false positive with Sculptris.
In the past several antivirus had already reported legit applications as virus or infections, submitting the file to those antivirus companies allowed them to correct the problem.
tarabaz: Yeah, those still happen. I'm sorry. I don't think it's actually open, but there's an area of flipped triangles (you could maybe see it if you rotated the model around and zoomed in through the back of his head).
Bump map works on initial sphere. You can turn it on and off. Bug 1) If you turn off bump map, and then load a SC1 file, it crashes. Bug 2) If you turn on bump mapping before loading the SC1 file, it applies bump map onto the mesh, but you cannot remove the bump map (shift-k).
Heyda! Tried associating the sc1 files with sculptris.exe, but opening them only results in this.
* not even the file opened, just the _restore.sc1
Also, since I use dvorak, the input is a bit weird. Ctrl+Z set as a shortcut on my tablet does not work, but hitting Ctrl+; on the keyboard does (this is the location of Z on QWERTY). Of course, if I set the tablet shortcut to Ctrl+; it works. Not really a problem, just meant I had to open up my tablet driver. Which is fine!
vrav: Yeah, it doesn't support file associations yet (open with argument). It will change the default path and mess things up, so that's why it doesn't load interface textures properly. I've solved this with musagi before, so I will copy that code over soon and it should work.
I might change some of the input code, so it could perhaps work "better" (unless Z is out of reach on dvorak).
dvorak Z is actually in a great spot, I still use it as undo in Photoshop (it's where the questionmark is). If all else fails I can swap to qwerty via a shortcut.
It would be cool to have configurable keys, not sure how much trouble that would be though. Sculptris is kind of weird with the undo thing - it's locked to the location of qwerty Z, hence the semicolon, but all the brushes are called up by their respective letters (which is fine with me; being left-handed, my fingers aren't resting on the homerow, so I just use the icons).
[ Cut out my rambling, moved to post in feature suggestion thread ]