a fantastic program, like zbrush only with a wonderful interface.
your reduce detail tool has a glitch however, this shape is impossible to simplify, and it's a shape that even in a displacement map would make major programs like 3dsmax very angry. <a href="http://content.screencast.com/users/snowyfleury/folders/Jing/media/e962d21b-8acc-4507-9be5-801a0d4a1408/2009-12-31_1554.png"><img class="embeddedObject" src="http://content.screencast.com/users/snowyfleury/folders/Jing/media/e962d21b-8acc-4507-9be5-801a0d4a1408/2009-12-31_1554.png" width="359" height="355" border="0" /></a>
Thanks AND CONGRATULATIONS for this very fun-to-use program. Even my kids (2nd graders) love playing with it. I of course can't get over it's similarity to Z-brush. Very well done! It's a lot of fun, love the tools, interface, and workflow (all the shortcuts with scroll wheel, etc., work great).
It seems to work quite well. I have a new-ish machine 64bit Vista. I have a so-so graphics card NVIDIA GeForce 9500 GT and it seems stable.
-CRASH 1- Graphics card I can't get it to run on my Dell Lattitude Integrated graphics (Intel Media Accelerator 950) laptop... the graphics card is junk! Firing up Sculptris just makes the whole laptop freeze up solid... hard shut down required. Would be good when opening the program if instead of just crashing if it would just tell me "System's Graphics card does not support Sculptris" or something.... PLEASE!
-CRASH 2- Symmetry Button I see a lot of reports about the crash when turning off symmetry. This is true for me as well, when the sculpt is already complex. If I activate symmetry switch on a new scene, or only slightly modified plane or sphere (just a couple touches of a brush to the mesh) it will switch modes fine, but with a developed sculpt, turning off symmetry makes Sculptris go *poof* and disappear.
It would be good if somehow you could stop it from crashing and just give a warning that the mesh is too complex to use that feature. Or if the symmetry button would grey out when the mesh complexity threshold is crossed.
-WEIRD BEHAVIOR- Vista 64bit - if open program with .exe double click, works fine. if open program by making shortcut in Start menu - the GUI is messed up and can't see text or buttons.
-FEATURE REQUEST 1- Also, I can't seem to find a "save as"... seams simple enough to add please! To save progressive sculpts, I would normally open a past project, hit save-as, give it a name, then sculpt. Can't do this with current options.
-FEATURE REQUEST 2- +1 = I echo request for Redo button!
-FEATURE REQUEST 3- zoom extents button to center the model back in the view when it has wandered off screen.
I do plan on exporting models for rendering in Twilight Render, and look forward to exporting and UV mapping tool developments!
I also have the problem that sculptris.exe doesn't get extracted ,the rest does but that's hardly worth it without the .exe. Wizard blocks it ...reason seems to be something to do with network sharing. Windows has disabled remote access to my computer according to the properties of the sculptris folder. I haven't had this problem before so the problem is with sculptris.exe. Of course I don't want to unblock and loose my security! I'd really like to try the program !!!!!! What now?
Hi DrPetter, I am simply amazed at the amount of great project you have; finding Sculptris linked on TigSource was a lucky day for me.
I had a question about the mask feature though. While the mask tool tessellates the mesh in the areas you draw on with it, I think I understand why it does so. What confuses me though is that some tools, such as draw, will continue to tessellate the mesh even when you click well outside of the mask. Their effects will be properly contained to the mask but you can still tessellate the mesh by 'using' them on non-masked areas.
To duplicate, make a small mask somewhere on a new sphere, choose a tool such as draw, and then 'draw' anywhere on the non-masked portion of the mesh. With wireframe turned on, one should see increased levels of tessellation despite the mask being turned on. The tool effects are properly contained to only the masked area but they still seem to be able to continue to tessellate the mesh outside of the masked area and its edges, which I don't think is an intended effect.
The only major bug I can say I have found so far is the way the detail reduction works to create the little lumps of incredibly high detail that can't be removed. Other than that, some tweaking of the view rotator would be appreciated.
recently i redid my computer after my power supply burnt out and killed my hard drive.
now when i use sculptis..it seems to be conflicting with my video card..it "hiccups"(stops responding) a few times..and then totally freezes up and causes my monitor to go black..to where i have to cold reset by pushing the power button..keyboard freezes up too.
the odd thing is,before i redid my computer,it worked fine without any bugs..only thing i added new to my computer was the hard drive and power supply..video drivers and everything else is exactly the same.
also a reason i think it is my video card is because of the flashing artifacts..like the main sphere is shooting meteors, as soon as scultis opens..it didn't do anything like that before.
i am at a lost for words,as to why it would start happening with a fresh copy of windows xp..and a hard drive change.
if i could get it to work like it did before,i wouldn't have no complaints
Last Edit: Jan 5, 2010 7:54:25 GMT 1 by invisigoth
elliotm... just set Detail to Zero when painting with mask - mask brush will then NOT subdivide (tesselate) anything while painting with it. Agree with you about the other bug you mention - that it subdivides even non-masked areas... agree that's not the way it 'should' act.
@drpetter - yeah :hit head on wall: I found the Shortcut to save-as after posting that, thanks!
Not sure if it helps but I'm running on a Core 2 Duo E6600/2GB RAM/Geforce 8600GT/Win Vista x64. I don't think it has anything to do with this but I have also installed those damn CUDA drivers some time ago and they tend to reset my display configs from time to time.
With a lot of zoom it looks as if the mesh is just a little bit transparent and a plane is being projected below it, with the top line being the symmetry line.