Let me know of any bugs you discover while using the application. I will try to keep an up-to-date list of known bugs in this post to avoid repeats. Check the list before you post.
- "It crashes when I mangle the object!" Yeah, it's not completely stable yet. I'm more interested in errors from realistic use at this point. Try not to be so rough.
- Switching off symmetry might cause broken areas in the seam.
- "Reduce detail" is easy to break. It was implemented in a rush.
- Sometimes, broken areas/points can occur even when only normal tools are used (not reduce or symmetry switch). Once again, try to be gentle. Setting "corner_tesselate" in config.txt to 0 might help avoid problems.
- Wireframe view is not accurate when greatly zoomed in.
- Imported low-detail OBJ models might deform significantly when edited. Try subdividing them a few times before you import.
- The application is classified as a low-risk "potential threat" by some antivirus products (only Norton, it seems). This seems to be based on some measured characteristic of the executable code and should be harmless. You decide.
Firstly, what a wonderful tool! Hats off to you good sir.
When testing to see if I could sculpt some existing meshes I found this bug; trouble is, I'm not sure if it's is Sculptris, Blender or even my lack of proper OpenGL supporting graphics card and general folly.
Sculptris, on its own performs flawlessly, but when I tried to import this Suzanne head exported from Blender...
Sculptris only supports obj files with triangle faces, so try selecting that option in blender when you export ("triangulate mesh" or such, I believe). In general it's kind of picky about which kinds of meshes it will import successfully. If there are any sharp corners or unconnected faces/edges, it might not do what you expect. Worst case it'll crash
I will probably tweak the gigantism at some point. Currently the starting size is around 200 units across, instead of 1 or 2 or whatever is typical in other applications. Imported meshes are automatically scaled to fit neatly.
Just a small one: when you exit and not save, the next time you run the program, your last sculpture is not there. I guess it's not much of a bug as much as it is a fail-safe so you don't accidentally delete something cool.
Skofo: Yeah, I kind of expected that one to show up at some point. I'm using the same font code as in cherrybrush and musagi, and they have both shown those problems. I'm on the case.
mailman: It will save and restore a copy of the current model in case you crash, but not if you quit voluntarily. I guess it might be worth considering though, but it could also get annoying if it constantly loaded previous files each time you start it up.
zack: You will need to extract the archive into a real folder before running it. Windows classic theme is great, you can see mine in some of the screenshots
Thanks for the help, and yep, classic theme is great.
Anyways, I made a folder and named in Sculptris, after doing so I extracted the files from WinRAR onto the "Sculptris" file that I made. Everything except the Scupltris.exe extracted (No .exe in the folder).
Not sure if this is what is preventing the .exe from downloading, but everytime I do, a small pop-up from Norton appears stating that the file is a "Heuristic Virus" (Unsure of the meaning...) however, Norton is well known for it's miscalculations with various programs. Each time, even after turning off my firewall and disabling Norton, the darn thing still blocks it from download. I guess I have to find out how to stop it from blocking the tool, but I can't seem to find a way.
so far Sculptris has worked well when creating things from scratch but when I import a file and touch it with the brush, is smooths the whole model slightly. If I try to undo that I slowly get to watch parts of my model divide and eat itself until she looks like Frankensteins bride.