Experience with other 3d apps: - messiah:Studio (main animation and rendering software) - Lightwave 3d (low res cage modeling) - Zbrush (details and displacement maps)
I use the above, because they present a brilliant workflow to me and are fairly easy to use and fast. Even while Zbrush comes along a bit awkward at first, it still is the most powerful tool of its kind. Messiah has a certain simplicity and openess that allows me to do pretty much anything I can think up or at least a lot more than others. There, too, you can speak of some awkwardness here and there, but it's nicely raw, which I normally like very much. Lightwave to me is still the most comfortable lowres modeler, even if Modo is aggressively taking its place, I still feel like it requires a few more jumps through hoops that I ordinarily simply don't need.
...some experience with: - Modo - Real 3d - 3dsMax - Maya - Softimage ...and a slur of smaller ones, too. Non of my experience with those is really worth mentioning, except Modo, since it does feel like a highly optimized lightwave and therefore very familiar to me.
Not mastering, but modelling tools i have experience with : Blender O2 light
Blender is just a fabulous piece of software, doing everything i need without a problem. Easy to learn thanks to the billions of tutorials available and the strong community.
Oxygen Light is a proprietary modelling tool that allowed creating models for the game Operation Flashpoint, it has strictly no use for anything else as its output are P3D format used by no other engine than the 2001 Operation Flashpoint. It is very limited as a modelling tool, but easy to use for very low poly models. But UV mapping is an extreme pain with it and it lacks many very usefull function from other apps.
With some stunts and tricks, it is possible to use Blender and import models into O2 for finalisation and making them Operation Flashpoint engine compliant, while being able to use the vast array of features and function from Blender to build the models and UV map.