I agree on alien - but at least I didn't spent too much time on him. Anyway I thought it would be cool to see him witch shadows and AO, since he has lost of stuff going over his body and he looks flat in sculptris. So I imported him to blender, used material form Sculptris as texture with normal mapping, and here he is:
I think it helped adding depth and volume into image.
Just something to chew on, or use in a later sculpt, on the rib that's not connected to the sternum, you could just push it back with the rest then grab or draw out the rib so you don't have the geometry going all the way inside
thx, wasa. About the ribs - they supposed to be open so you can see inner organs and stuff, but in the end i decided to focus more on head and left it as it is. But thx for advice. Here is new one - still wip (kinda based on Dean Yeagle - Mandy character):
HOW DARE YOU, SHAME ON YOU, PFUIII... ;D ...kidding! Looks great...rock on! The reduction tool inside sculptris is fantastic, though! Don't underestimate it. You just have to be patient sometimes, that's all. If I look at your model, I don't see why it should be too heavy, really. Try to think a tiny bit more economical and it'll do perfectly fine inside lil' sculptris!
thx, guys. Kemmer - every artist is very critical for his own art. I guess when you reach point where you think everthing is ok in your model then you stop improving and thats not good. Crae, indeeed. I thought something is missing but I didnt't know what hehe. I wanted to pose her, but sculpting at the end was getting kinda slow, but you never know, I may pose her someday Wasa, but clones shoud have artificial umbilical cord (i translated it form dictionary so I hope it means what I think I mean), don't you think? lol.