I'm used to using maya and when navigating around the space you only need to use one button on the keyboard. I was wondering If you could set the panning to alt and middle mouse rather than shift since its a lot faster to get around only pushing alt.
Also maybe a selection tool so you can select an entire mesh and squash or stretch it. I find sometimes when I start making a face with a sphere it comes out chubby so I want to slim it down faster but its a lot of work to trim it down and keep the same details. Although the scale it is cool I think I would have better control with a selection tool.
This is a great program and so far it's run very well for me.
Jakten: I think the scale brush should have a central area with full selection weight, so if you use a large enough brush and zoom the view out you should be able to resize the whole object uniformly. Of course, this is not an ideal way to work, so I would probably have to add global selection/manipulation options.
Just say brilliant tool. I'm a bit blender user myself but the sculpt tools are far inferior or in performance and don't support the dynamic mesh tessellation that makes this tool so great to work with.
The main problems I am facing are slowdown at about 80,000 verts. It would be nice if it were possible to hide certain parts of the mesh (similar to the mask tool, but don't actually draw the inactive areas) to try and speed up the draw time.
The other problem as mentioned before after importing a .obj the following smoothing process actually tends to remove a lot of detail. Especial on low polly models. I have tried subdividing the mode a few times before importing that helps a bit.
The more you work on a model the poly count rise up, and also contains triangle which not all modeler love to have to import. One of the feature I love to see is a surface remodeler where you can start remodeling the object along the surface of the model that you made conventionally. That would be one solution to getting around the triangles issues.
from what i've seen and worked with heres a list of essentail tools that should be implemented soon.
AutoUV of the mesh Texture Painting with a possibility of weighted painting to give detail.
Built in preview renderer to allow for quick preview mock ups of model.
as mentioned above a vertice welder.
Multi-resolution function to allow models to be made at a set sphere resolution rather using the reduce detail have a resolutions syetm to control how many verts you start with and then work from there.
expanded export formats like 3ds/max/xsi/c4d etc
other then that this tool is just awesome i truly thank you for making it.
HEllo there i would like to request a - "pivot point" for camera feature . - A button with - Set camera pivot point.
-» then we click on the place we want and after the camera center rotation is there .
I would like also to request a "Glue" merge tool - in a way that we could drag from one part of the mesh to get in contact with another part . - Then merges the meshes parts .
ALSO with the Glue merge a INSERT mesh function in a way that we could load another part and glue another mesh to this existent ...
WOuld like also to request a "belsier extrude" - With a function like "drag" but you draw a line / arc / free shape / line on the canvas then the mesh extends into the line shape
Would be good to add a texture "alpha" to the mask ...
So we can Just work within the Mask shape by the alpha ...
Would be awsome if we could add severall objects within a tree of severall layers
And if we could add something like Glue / tooth paste / clay - with contact / merge / slide above existing geometry ... tru layers
Would be awsome also if we could control the mesh growing with procedural texture influence masks .
We would aply a patern submited by alpha texture - then with the glue "volume" tool - we would build shapes proceduraly patterned by the alpha - in order to construct by stroke 3d volume from object alpha / fractal paterns
Also a smoodge / cut tool - were we could draw a spline in the canvas then the mesh would be smothed to conform the line shape
Also a the feature to tesselate & reduce on stroke
- a button to "hide / show object parts on stroke " ...
Well i would be here All night requesting features ....
As a Draw a line across the surface / with dinamic line points adding and per line Vertex Push and pull / and dinamicly push and pull those severall lines with vector handles to do modeling / with more "poly modeling" like feeling - to build better hardsurfaces ...
So we could Add the lines as if "bones would be - at the Surface of the model - so we could directly manipulate the lines and we got the mesh overall binding and adapting to those lines Shapes , move , and creating extending creating dinamicaly new geometry that would folow those lines that we draw on the screen and on the surface ...
Also some "per poly" or "per vertex" puxh and pool with Translate x/y/z translate / rotate - Cut / add vertices / merge vertices / polys - Tool so we could tweek with kinda "polygon modeling" feeling ... but in a way that we could push pull /vertices / lines / polygons / with the translate tol , and have a option to "add dinamicaly geometry" Also the "Glue/conect" and construct dinamicaly glue seams would reaaly be handy ...
Ok i would do alot more requests ... But i think this ones for next months do. xD
OUR EXTREAM CONGRATULATIONS FOR THIS REVOLUTIONARY MESH MODELING TOOL !
I had a short try. Fist i will say it will be great to make a section of a surface deleimited with a penci and have the possiblity to tired up or down all that surface.(3d-coatedx) to be able to paint directly on the surface (smoothteddy ). by the way i am working with window 7 rc 4 g memory AMD semtron.) and i did have any probleme with It. Regard.