I have to admit the enthusiasm of the blender people for this "technology" amuses me alot.
Sculptris is out. Version 1. For free. Very well focussed smooth little app. Easy peasy to get your stuff into blender. Most awesome trailer ever (hi im sculptris, barrage of great art, download me here for free).
But were not excited about sculptris. Nooooo... Were excited about getting the tech into blender. It makes me laugh a little bit ^_^
Note this is not a dig at you. Your just posting the news. But dont you think its a little humorous as well?
I agee, 3dioot. I love Blender and I need to say that Sculptris is Pure Magnificence! I think that competition is good, but look what we have here. Look at how this little community is growing. The good DrPetter is taking very good care of us. Blender will not be the only one to integrate this technology. We may need to buckle up and enjoy the ride.
For me there's no competition, i use Sculptris as a companion to Blender, both tools do their jobs very well. I would never abandon Blender, the same i would never abandon Sculptris, i like them a lot for what i need them to do.
The sculpt mode was not the best part of Blender. The lack of optional dynamic tesselation was a big handicap that prevented me starting a sculpture inside of Blender (and why i was so happy when i discoverd Sculptris), as subdividing/multires the model was just crippling the performance with myriads of unneeded faces created in place i never needed them. While Sculptris dynamic tesselation makes things remaining smooth even at high polycount.
With the addition of a dynamic tesselation, Blender sculpt mode will become more interesting for once you have transfered your Sculptris creation into Blender for finalization. As it will allow some last minute sculpting fixes that currently Sculptris does not allow once you go into paint mode, as you can't unfortunately come back to fine tune your sculpture once you have started painting it.
But in term of user friendliness, Sculptris is billions time more easy and intuitive to use than the Blender sculpt mode interface, that is not getting better for me with the 2.5 interface "clustering".
So Scultpris for me is there to stay in my work flow, it has a spot that Blender just can't replace even with dynamic tesselation in some future. Sculptris is just much better at sculpting "naturally" than Blender, and it is all that is counting.
hmh, im not worried about this at all the produced topology looks incredibly shambolic and is in no way compareable with the smooth meshes that come out of sculptris and even if he'd get it just as perfect youd still be forced to use blenders sculpttools ;D so the whole thing would have to be rewritten from scratch to approach sculptris awesome handling the only question on my mind about this is "why?"
"As it will allow some last minute sculpting fixes that currently Sculptris does not allow once you go into paint mode, as you can't unfortunately come back to fine tune your sculpture once you have started painting it." i doubt that blender then will preserve UVs when useing the dynamic mesh tesselation
In the end, it is not really important how the topology of a sculpture (so a high poly mesh) really look like, because if the goal is to have a sculpture becoming a game model and use the sculpture to bake a normal map by example, you'll have to retopologize it anyways to create a mesh for gaming content, as none would display very high poly mesh obtained from scultping into a game engine directly for performance reason.
A few things to consider Blender already had sculpting, this just adds tessellation (inspired by sculptris) Sculptris only runs natively on windows, so this is nice for Linux and Mac users Blender can handle much higher poly counts due to it's matured code I doubt anyone here is any less excited about Sculptris Blender is open source so those wanting to play with the code or worried about sculptris going commercial can rest a little easier
In closing, I'd just like to say, it seems to me there are already a lot of blender users here already, but this is not a turf war, relax, enjoy, and sculpt your brains out