The plane mesh option just sits there and collect virtual dust for myself. So I decided to do something about it and replace it with a generic biped mesh created in another application. I thought, others may not have realized the model was replaceable, or it's location.
Here are the steps 1. Backup the original plane (you may decide to use it later) If you created the mesh in Sculptris you can skip to step 3. 2. Import the base mesh OBJ file (Sculptris uses Y up orientation) 3. Enable symmetry (it will be off by default) 4. Save the model as "default_plane.sc1" to your Sculptris/data folder 5. Open up Sculptris and click the "New Plane" button 6. Enjoy
Problems you may run into Sculptris no longer loads - Restore the original Plane file OBJ file won't load - There could be a problem with the mesh Go to paint mode? - No, we want to sculpt Are you sure? - Yes, we definitely want to sculpt Model doesn't face front - Refer below (or fix in original app, make sure model faces +Z and it's top faces +Y)
Model facing backwards - Rotate view and snap it to left or right by pressing Z. Switch to the rotate tool, and click the button labeled Mirror (below the sliders)
Model laying down - Rotate view and snap it to left or right by pressing Z. Switch to the rotate tool, (make sure global in enabled) and place the cursor over the model. (best if at horizontal center) Click and drag outside the circle to rotate. (you can use the line as a rotation guide)
Maybe this would be better posted in the feature request thread but... would it be hard to change "create ball" and "create plane" to "create basic shape" and have it open a dialog box to let you choose a shape? Or rather, keep the ball one as that one's probably the shape most used and replace the plane by a dialog. Or do it the Photoshop tool way: press the button longer to open a rollout with different shapes?
(some useful shapes would be, for instance: cube, cylinder, donut and maybe even the basic human head and body that come with sculptris).
Not a bad idea, dooieaap! The sphere stays where it is and the plane becomes a base-geometry selector. I'd second that, whereby it's argueably just as easy to load any model you wish. Ah well... still, I think I like it.