Post by shnitzelkiller on May 23, 2010 19:46:50 GMT 1
Currently I can not find any way to make the brush texture work in any way other than being dragged across the mesh at every frame interval. What I'm wanting to do is to be able to actually make the surface of the mesh look like the texture I'm painting with, such as scales, but instead all I get is a noisy lumpy mess, because it applies the texture at my brush position for every mouse position. Where can I find the option to draw a tiled texture instead of dragging the texture along?
Post by caccipergolo on May 23, 2010 21:16:00 GMT 1
try modifing the brush spacing in the options. For me a bit more than 80-90% usually works EDIT Sorry,i misunderstood... You must be in paint mode and use your alpha like a bump modifier. the brush spacing trick is also needed (beware, once you go in paint mode you can't go back...)
Sorry, theirs no tiling option yet. Their were discussions about similar functions before release but the implementation is relatively basic atp. As for the lumpiness, that can be partially attributed to the fact that tessellation density is based on brush area as opposed to the alpha/mask.
Try turning down spacing in options and it should let you do something like scales easier as the brush frames wont overlap.