I was reading the Porting thread and the thought occurred to me (as I posted in that thread) that you should make this open source. This is assuming that your goal is not a commercial product, of course.
Making this open-source would allow the software to be ported quickly and allow a wider range of features to be added by the developers. This program is in no way trivial and what you have done by yourself is outstanding. Imagine what could be done with more developers!
You would still retain control over the project and developers would not be hard to find. I firmly believe that in doing so, this program could leap over ZBrush and similar commercial apps of this kind.
I will chill out for a few months after release, sit on the source and see how things pan out. Open source is good for porting, but design by committee can lead to compromises and lack of focus. It might not be the greatest way to expand on an application like this.
Post by fernandomooncry on May 14, 2010 13:09:06 GMT 1
yeah, open source has it's problems, but the same was done with other great pieces of software before, and it worked, like Blender, for instance... they where all pieces of code already started by someone and when they went opensource they got way more attention and way way more user/developer base than before going opensource...
I have to agree with worstplayer, open source is nice in theory, but all too often apps that go open source lose all focus. If DrPetter decided to stop deving Sculptris completly (which would be very dissapointing) then going open source would make sense instead of letting the app die a slow update-less death. But otherwise, I think things are going well as they are right now.
Blender is perfect example of "lack of focus" DrPetter mentioned. I love that program, but its interface is a total mess, exact opposite of Sculptris' consistency.
Now don't you go dis'in mah Blender! ;D
Gentlemen, there is no contesting the fact the Open Source software is a phenomenal methodology when it comes to software development. I am a huge fan and pervasive user of Open Source software myself. (10+ years and going with Blender!) But this is DrPetters vision. It's his baby. As any member in the Beta testing will attest too, that vision is stunning. The distant future of Sculptris may very well be Open Source. But for now, The man has spoken to the immediate future of Sculptris. And we should all be respectful to that end, and thankful that this incredible piece of software is still free.
I think it is the absent of news. There was alpha3 / MT, then all went dead quiet. If there was more test builds, then people wouldn't post questions like this. I'm happy for DrPetter to hold onto the code, as long as us users aren't waiting forever.
The silence is due to intense activity. You can rest assured that Sculptris is not rotting away just yet. I simply don't have time to both code, interact with beta testers and post/comment on things in the public forum. Besides, the 1.0 release will be all that more exciting now that you don't know what's in store
I'll say more. I would say having any expectations about the future of Sculptris is not only pointless, it's futile. Anything can happen in the future: Dr Petter could become bored with developing Sculptris &/or decide he doesn't want anyone touching his code (which, I'm sure no one could blame him for). Who knows.