I just want to thank you for the great program sfxr, I've been playing around with it for the last hour. I've always wanted to make old-school sound effects, but I lack the knowledge to create them from more advanced software synthesizers with hundreds of parameters. I love the way you can choose a category to get an idea of what the parameters should be for different types of effects (I'd be lost without that feature...).
Your other projects look very interesting too, I'll be sure to check them out.
I'm making a tetris-style game with C++ and OpenGL, so I'll definitely use sfxr for some cool sound effects. Thanks again!
zomi01: Thanks. Yeah, sounds are fun. Looks like I might be writing some sort of text on sound theory soon-ish, so you might want to keep an eye out for that. It should cover stuff like how various typical sounds effects "work" and how sfxr generates them.
Um I don't no if this is the right place to post this but i'm going to ask anyway. In animape how do you load the demo project, I don't see any menubar with save/load options? Is it also possible to save my own projects?
Robert: Oh, so someone is actually trying to use that program? I'm not 100% sure, but I'd expect it to be Ctrl+L to load a project and Ctrl+S to save it. There's no readme.txt or other documentation for it? Shame on me in that case. Let me know if it continues to cause problems.
Ya I'm using quite a few of your programs actually. I must say despite the occasional crashes (mostly with musagi), the stuff you've made is really decent. I'm currently producing an indie game and I'm thinking of using animape for my cutscenes in my game, I tried Wax and Jahshaka and those just suck for what I'm trying to do (there is no really good free adobe after effects equivalent unfortunately). If I do ever finish my game and get it out there I'll most certainly say thanks to you in the credits and probably give you a free copy too. For my game I'm trying to see how cheaply I can make a good quality end result so I'm mostly using freeware, like musagi with a ton of free vsts and soundfonts, sfxr, inkscape for vectors, all sorts. Keep up the good work
Dokterr: I'm not sure what you're asking. It would probably be much too slow to be used in real time for animated meshes, like characters in a game. Might be possible to use it for "refining" animated/deforming meshes, but I doubt it would be beneficial.
Hi I'm new here, and I want to present myself: My name is Tomas. Hello ALL! I installed your program. wow! is a great and amazing:) Do you have plans for a Linux native bild? PLEASE, PLEASE, PLEASE:)) great job.It's the best sculping program EVER!!!