Post by quirkusmandible on Jul 2, 2010 8:51:20 GMT 1
i've started a sculpt for the Boss Battle Challenge over at CGSculpt. here's what i've got after the first session. i wasn't able to get symmetry deactivated per object ... that is an essential feature ... Dr.?
Looks cool. I wonder how do you get your sculpt always in same camera position. I mean there is no way to save current camera view, so you match it always by hand for every frame? And I totally agree about symmetry per object. It would be great to have something like subtools menu from zbrush in sculptris. It would allow easy switching for active object, enabling(disabling) symmetry or hiding (showing) object.
Post by quirkusmandible on Jul 3, 2010 15:37:12 GMT 1
qwerty, i make the GIFs by opening saved files. basically navigate to prefered view on the latest file, than start loading from the first file to latest and taking screen shots. it's nice that in sculptris when you open a new file the view is not reset.
Post by quirkusmandible on Aug 14, 2010 8:16:30 GMT 1
fixor, luckyone | thanks on the comments guys, glad you like it. thanks on the constructive feedback! gorilla pose ... don't know, i wanted to try to get him to a more upright position. i'm still not set which way to go, although i am leaning towards the new posture. i'll pose this guy once the sculpt is done ... the problem is i had no time to work on him. maybe this weekend. here's an older update with a 360
Have you ever finished this one? It looks too damn cool! I love his volume and the fantastic sense of flesh in the form. Pretty render, too. I'd just be itching to see him all done. In this case I'd even really like to see him move about, but that's....tough!