Post by quirkusmandible on May 11, 2010 23:55:29 GMT 1
edwardart | the most important thing is the 'Detail' slider. this is what controls how much extra tessellation you're getting on your strokes
toggle the wireframe on and off every now and then so you can see what certain strokes did to the mesh. the 'Crease' brush is going to add more detail on your stroke. i think the size of the brush is also important. if it's smaller it will add more detail.
so just try experimenting with the 'crease' and 'draw' brushes their sizes and periodically toggle the wireframe to see how it affects the geometry. also play with the 'detail' slider to see where you get the most desirable results.
hope this helps. anyone, correct me if i got this wrong.
Post by quirkusmandible on Jun 3, 2010 6:39:14 GMT 1
this is still an early WiP, but i like the main volumes i've got so i thought i'd post it here. he's sculpted out of the default sphere (the head is the sphere). this is my first try of doing something more complex using the grab tool. setting the 'detail' option to something low worked well not to get a mesh that's too dense with grab. i'm amazed at how well this worked out, it's so fun not to have to deal with a base mesh. open sculptris > sculpt