As for ALT for colorpicking, well, I think the mainfocus of sculptris is the 3d sculpting. I would provide the main comfort for everything related to navigation. I would probably put the colorpicking on 'Z' so that it stays close to the navigation keys, but leave ALT as main key to navigate. At the end I'm sure it'll be a good idea to make freely assignable and shortcuts in a nice little shortcut editor or some more interactive way of assigning them. I'm a relatively fast modeler and like to be able to concentrate on my sculpting, not having to think much about my left hand (yes, yes, a left handed solution should exist, too, I know).
Ok. I've seen part 2 now. Watching these is starting to feel really uncomfortable, with the lag and camera and... oh dear. Your machine seems to really bork out around 200-300k triangles (true count, without symmetry). The beta won't be faster initially (except for multithreading), but it'll have the hide function, and I should be able to eek out a little bit more performance after I've confirmed that there are no more serious bugs in there.
You seemed to have a good thing going with the wings, but it all ended up rather knobbly with the random brush spacing, and there's really no way to conveniently polish it up right now unless you go in very close with smooth. Watching this, I saw a lot of potential use for a directional blur tool like I mentioned in sonkim's thread before. Might be easy enough to code, and it would be great if you could brush back and forth along a line to smooth "with it" and not "against it", preserving the edges.
Oh, and finally - you seem to always "jiggle" the cursor when you're draw-extruding something. With the airbrush mode, won't it simply build out if you just press the pen down without moving it? I'm guessing this is muscle memory from other apps.
No, it's my hand, I have a terrible tremble in it that can't be controlled.
I'm KIDDING, hahaha....while I may not be suited for heart- or brainsurgery, it's still fine. I just somehow felt it would give me a different kind of sense for the extrusions. Don't ask, but muscle-memory is as good as guess as any!
The wings, as everything of that one, were just another goof-off and I tried some stuff on them without much thinking, really. If I restart sculptris, the performance is fine for a few strokes until it packs up and leaves me with the studder-crap. I still hope it's something like a leak or cash issue, but it seems you couldn't find troubles there. Well, please, please, please, don't misunderstand me, when I say that, but in favor of my machine (like I give a rats booty about the thing's spirit, haha), Zbrush has no troubles on it at euhhoommm- what like- 20million polygons (I think, might have been 30 already in a landscape). So, even while I was inclined to blame my gfx-board, there must be something else strange in your code. Especially since it will start off fine and smooth (after the initial choking). Jack the Ripper at around 400k works also fine for a few strokes after restart.
Once the MT version has undo and drops the joy of crashing, I'm sure it'll do well. When it runs on my machine, it runs beautifully. Didn't give it the full test, but it was impressive.
I like the blur brush. Sounds like a kind of smudge, but it's all good. New brush...yehah! I was thinking about an amazing function that I havn't seen yet, but that would rock extremely hard. ...I'm not going to tell you!
Yeah, can't have too much hard rockin' all at once.
Don't worry about the gradual choppiness, or at least not about me not trying to fix it. It's just not supposed to work like that, so if it still does when we're in beta (in a few days!), I'll force you guys to log a bunch of data and get to the bottom of it. If it runs fast in some scenario (just started the app) then that's how fast it's supposed to always run.
Hey Hike1, thanks! I think that would take a bit longer than 15minutes, haha, but I'm willing to give it a shot at some point...
Would you mind starting your own little video thread to post your clips, though?! I really don't mean to be possessive of my thread here or anything, but I think it's neat to see the individual styles and more people making them. It kind of shows the growth, you know.
Once you have them there, I'll give you feedback, too!
Quote Would you mind starting your own little video thread to post your clips Unquote
Those aren't my clips, I'm not that good, there's only 3 posts on this video tutorial section, maybe Dr.Petter should start a 'I found a youtube tut' thread, really not my place as I don't have any vids to show.
I have the human figure handled except for the hands, my hands look like melted wax hands run over by a dump truck.
Just wondering, you've probably used the high-end sculpting apps, what do they have that sculptris doesn't?
Haha, man, that makes it twice as funny?! Why would you... nevermind.
The trick is to do it again and again, model your hands, examine them closely and the more you get to understand the connections and how the different forms come together, the more you realize that it's all the same difficulty, head, chest, back, legs, hands ... it's just a matter of getting aqainted with the different form compositions. I, too, always re-check the shapes again, examine my hands when I make some...
Sculptris is currently merely a wonderful sculpting starter. If you only want a model to put in as a statue, you may have something complete coming out of it, but as soon as you have to animate it, it requires retopogizing, generating displacementmaps and so forth... Other than that I think it's currently the most pleasant freeform sculpting tool for organic designs...characters and the likes. The concept is still richer than the actual app, but it's catching up to its own brilliance piece by piece!
Tehehehe, yah, I think it would be jumping the gun to make videos with the new beta, BUT IT'S VERY TEMPTING! The stuff is beautiful and it's working quite well. However, until Tomas gives a green light I wouldn't want to fall into his back there.
(hike1, you're truely funny, quoting yourself there, haha, nice! Don't be so worried, really. I'd recommend to you to make a nice WIP thread to show what you're doing and see if any feedback could be useful to you. It's the beauty of a nice little community like what's shaping up over here.)
Once I can start making new vids, it'll probably rain clips from here, hehe!