I'm relatively new in the electronic world of 3D. But very interested in sculptris and its super fast results. If you try to animate the models you make in here, which 3D software is the best to work along with sculptris? Please also discuss the learning curves when comparing softwares such as: Lightwave 3D, Blender, 3D Max, etc.
Post by ristesekuloski on Oct 12, 2010 23:12:29 GMT 1
Generally, most of the models would be pretty hard to animate in any program because of the very high mesh resolution, so you'll need to retopologize them and project their detail to a retopologized mesh. (see, learning curve already)
I am Blender user myself, but I have some experience with most of the stuff out there (and some of it in production environment), so I would say that your best bet would be Blender at the moment (it is free, which is a major plus)
Most of its tools are pretty mature and comparable to other (even high end software).
As for the learning curve - it is almost the same for everything out there. (3D animation is complicated stuff and needs devotion and time). Blender's previous incarnation was considered unintuitive by some but its newest version 2.54 has excellent interface and is pretty stable (still in beta, though). Also major plus is large number of pretty well done video tutorials.