So basically I have a character that I did not realize would need to open it's mouth until now. Unfortunately I have already put a lot of time into sculpting and am pretty far from the base geo. Currently I have a crease where the lips press together, but I don't think I can really "dig" inward to create a mouth pocket and teeth without the geo "exploding" or turning inside out. Any suggestions!?
I thought maybe if I could change the base mesh and add a mouth area, then transfer the sculpt over it would be a magical solution.
I would still be okay with sculpting a mouth into my current model too, but may need a little help. This is only my 2nd model in any Sculpting program (sculptris, zbrush, mudbox, etc.)
Thanks in advance!!! I will be glad to supply any additional info if needed! Zach
You can try to mask the area, so punching a hole should not affect too much the unmasked zones.
Try this : In the menu panel, click on Mask.
Then with Right Click, paint the Mask zone where you want to make the mouth hole, be cautious to not paint the mask over a zone you want to "protect" from possible deformation. If you did so, "Unpaint" with Left Click.
Once you have painted, press CTRL and I to invert the masking, that's important as in RED are the faces that will be roughly protected .
Now try to make a hole, only the surface that you previously painted should be affected.
Once you're done press CTRL+A to reselect everything and resume your sculpting.
Hopefully doing this will not have damaged too much the nearby area.